Pantheon and Universalis (split)

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Ron Edwards:
Whom did you play with? Was it a class of some kind, and if so, what age group?

And also, which of the five starter-sets did you use, and what happened in the story? One of my concerns about the first four is that they may tend to produce the same thing (emulating a genre) over and over again.

Best, Ron

Lord Goon:
Ron: Hello again, and apologies for the long layoff. Private life issues messed me around for the past two months and I had to suspend virtually all hobby-ish activities for a while.

In answer to your questions about PANTHEON, though, I played the submarine scenario with a bunch of colleagues (two fellow college professors and their highly precocious kid) during a long car ride. The whole thng did actually descend pretty quickly into an exercise in tongue-in-cheek genre parody, but in spite of this nobody got too silly, and by the end of the session (it took a little under two hours) we all agreed that we'd actually put together a pretty nicely-constructed narrative about shifting allegiances and tests of character as a fearsome, never-fully-described monster chased our characters around the sub.

It was actually just this fact about PANTHEON that led me to think that it might work in the classroom. I've been hinting to the folks who run the MFA in Creative Writing at my school that I'd be interested in teaching a course in Interactive Storytelling for them. I think Pantheon might be a fun, rules-lite way to introduce the class to the whole idea of interactive storytelling while at the same time allowing them to experiment with various ways of pushing the constraints of genre to the breaking point. If I do get the gig, I might even have them write "modules" for the game in their own favorite genres as a class assignment.

Sorry again about the time lag - please feel free to shuffle this discussion around the board as needed.

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