[IaWA] using different dice?

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Paul T:
Brand,

d4 through d12 is five possible levels. Vincent is suggesting that Forms now go from 1 to 3, which is only three possible levels.

In this variant, someone using their weakest Forms (1, 1) can be taken out of the story in just one action sequence.


Paul

---

(For more detail:

Adding together the number of Form/levels a character has:

d12 - 5
d10 - 4
d8 - 3
d6 - 2, 2
d4 - 1

Total: 17

With six-sided dice:

3
2, 2
1, 1, 1

Total: 10

So, it's not quite half, but it's closer to half than equality.)

Dionysus:
Well, the number of dice being rolled looks/feels about correct, but it seems that the "damage" is off.

As Paul showed us, ifs about 17" of the original values.

So perhaps a nice work around would be to make the injure/exhaust take away once dice (person with stick chooses)?

Brand_Robins:
Paul,

Good catch, I totally missed that.

Ry:
Here's my attempt that might preserve the doubling / halving rules:

PCs assign d10, d10, d10, d6, d6, d6 (sums to 48)
NPCs get d10/d10, d10/d6, d6/d6  (sums to 48)

Damage hits only one die at a time, but turns a d10 to a d6 or a d6 to a 0

Now Particular Strengths do this:  All starting (Significance 1) particular strengths give a d10 - i.e. they all choose Potent.  They can upgrade to Far-Reaching, Consequential, Broad, or Unique.  There is no such thing as doubly potent.

The difference in die-size sums for starting characters is only 2 faces, and in damage you still take 2 of the original die sizes per hit, but they're not spread out over 2 dice. 

Valvorik:
Sorry for being thick, but why bother changing this?

Rob

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