[IaWA] using different dice?
Paul T:
Brand,
d4 through d12 is five possible levels. Vincent is suggesting that Forms now go from 1 to 3, which is only three possible levels.
In this variant, someone using their weakest Forms (1, 1) can be taken out of the story in just one action sequence.
Paul
---
(For more detail:
Adding together the number of Form/levels a character has:
d12 - 5
d10 - 4
d8 - 3
d6 - 2, 2
d4 - 1
Total: 17
With six-sided dice:
3
2, 2
1, 1, 1
Total: 10
So, it's not quite half, but it's closer to half than equality.)
Dionysus:
Well, the number of dice being rolled looks/feels about correct, but it seems that the "damage" is off.
As Paul showed us, ifs about 17" of the original values.
So perhaps a nice work around would be to make the injure/exhaust take away once dice (person with stick chooses)?
Brand_Robins:
Paul,
Good catch, I totally missed that.
Ry:
Here's my attempt that might preserve the doubling / halving rules:
PCs assign d10, d10, d10, d6, d6, d6 (sums to 48)
NPCs get d10/d10, d10/d6, d6/d6 (sums to 48)
Damage hits only one die at a time, but turns a d10 to a d6 or a d6 to a 0
Now Particular Strengths do this: All starting (Significance 1) particular strengths give a d10 - i.e. they all choose Potent. They can upgrade to Far-Reaching, Consequential, Broad, or Unique. There is no such thing as doubly potent.
The difference in die-size sums for starting characters is only 2 faces, and in damage you still take 2 of the original die sizes per hit, but they're not spread out over 2 dice.
Valvorik:
Sorry for being thick, but why bother changing this?
Rob
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