[Legends of Alyria] The quiet and unquiet dead
jrs:
Quote from: GreatWolf on January 14, 2009, 08:11:14 AM
Quote from: Ron Edwards on January 13, 2009, 11:45:26 AM
For posterity's sake, here are the rules clarifications we received from the Dark Omen help-desk. (For those who don't know about that, various game authors out there have become resigned to me simply phoning them in the middle of play and asking rules questions.)
1. The text about ties is incorrect. When both rolls succeed, don't look at the target face, look at the dice as rolled. High die wins. If that's tied, then double-failure occurs, which is a very excellent rule.
Wait! This clarification is incorrect. Use target face first, and then look at the dice as rolled.
Seth,
Is this intentionally to favor the player with the more difficult challenge?
Julie
GreatWolf:
Quote from: jrs on January 15, 2009, 07:20:52 AM
Quote from: GreatWolf on January 14, 2009, 08:11:14 AM
Wait! This clarification is incorrect. Use target face first, and then look at the dice as rolled.
Seth,
Is this intentionally to favor the player with the more difficult challenge?
Let me write what the book says, so that we're all clear.
"If both sides succeed, then the side with the lower target face wins the die roll."
Therefore, in the case of a tie, whoever was more likely to win the die roll wins the success. So it doesn't actually favor the player with the more difficult challenge. Rather, it's the other way around. When I designed the game, I was flirting with randomless systems. This method means that, generally speaking, whoever has the higher adjusted Attribute value wins.
But, later on, someone pointed out an interesting effect of the system to me, which I rather like.
So, given that the player with the lower target face generally wins, Evil Traits are stronger in conflict than Good Traits. Why? Because Evil Traits make it easier to lower your target face. Having a Matins Trait makes you hard to stop, yeah? However, that Matins Trait is a double-edged sword, because it's also available to any of your opponents, if they can put you in a place to use it against yourself. So, good Alyria "strategy" (if I can say it that way) to take down the baddies is to put them in places narratively where their own evil works against them and destroys them.
This can also provide some encouragement for a standard story arc without actually imposing it.
Now, I wish that I could take credit for that particular setup, but I can't. I just stumbled into it. Nevertheless, that's what is going on beneath the surface of the system.
jrs:
Ah -- I see. That is much clearer now. Thanks!
Julie
daMoose_Neo:
Quote from: GreatWolf on January 15, 2009, 07:42:41 AM
So, given that the player with the lower target face generally wins, Evil Traits are stronger in conflict than Good Traits. Why? Because Evil Traits make it easier to lower your target face. Having a Matins Trait makes you hard to stop, yeah? However, that Matins Trait is a double-edged sword, because it's also available to any of your opponents, if they can put you in a place to use it against yourself. So, good Alyria "strategy" (if I can say it that way) to take down the baddies is to put them in places narratively where their own evil works against them and destroys them.
NICE. Just been prowling a while, but I *really* like that kind of setup.
Callan S.:
Hi Seth,
Quote
if they can put you in a place to use it against yourself
How is it determined if your in a place where the trait would work against you? GM determined?
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