Prepping for a (WoD1) sandbox.
Frank Tarcikowski:
Hey, no problem. Picture me with a raised eyebrow when I read about werespiders. I figured you were playing with a bunch of total WoD nerds. If these people are beginners, why not just play a straight game of Vampire or Werewolf without any crossovers? They're not really intended, nor well suited, for crossovers.
- Frank
Ron Edwards:
Hello,
There's another possibility: take anything you like about the were-spiders in the sourcebooks and isolate them, with no other supernatural stuff involved at all. Forget everything about the factions and other types of were-whatevers, in fact, the entire history in the setting. It's a new setting with no extra special stuff: just you and the were-spiders and normal people.
It will still require some preparation time, for sure. You might have to extract and partially write your own little "our game" book to use as a shared reference. Still, you can be sure that anything you and the group will use is what you (and with any luck they too) find genuinely interesting.
What do you think of that option?
Best, Ron
E:
Frank, you are right about werespiders. They are maybe too WoD nerdy :p
When I looked at their book, I first though about the section female story in Sex and Sorcery. I wanted to do something about pregnancy, family ties, eggs, birth control, spider reproduction. Hum. Well also in general I like insects and spiders so I though, ok it could be fun to do something with werespiders, the weavers, spiders spirits, etc... and move away from the garou.
But I was maybe thinking too much about myself without considering my potential players (they could be a mix of WoD nerds and non-WoD gamers).
Ron, I could do that, I have nothing again the idea. But maybe I need to revise my goals.
Hum, I think I want: 1) to play on the community forum, 2) experiment with the sandbox technique.
After reflexion I think that those two points are more important than using the werespiders or exploring female stories themes.
The werespiders are maybe just interference to my 2 main goals.
I think I will ask the players to play normal humans.
So back to the sandbox, I think I need to focus more on a location than on a specie of creatures. I could run a game about a hospital, where all the players are part of the staff. So the hospital would be my sandbox. I know that sandbox are not defined by physical location, but I think it would help me to try the technique on a small location. I am also tempted by the idea of running a game about a shopping mall. There was something in one of the sourcebook about a shopping mall line where the malls are so identical that sometime reality confound them and some weird correspondence phenomenon happen. But this is more delicate to use than the hospital setting.
Anyway, I need to think more about this.
Frank Tarcikowski:
Family and mating is also pretty big in Werewolf, but I understand the fascination of... bugs. Now that you mention Sex & Sorcery, did you read the Azk'Arn setting? It's pretty much exactly what you're talking about. When I read it, my first thought was, man, this is advanced role-playing. It really is! All the symbolism going on and all the alien stuff you need to get a grasp on.
(Well, truth to be told, my first thought was, man, you're really a biology professor, aren't you? But my second thought was what I wrote above.)
- Frank
E:
I wish I was a biology professor! :-p
Insects are so fascinating at so many level. I really enjoy drawing them. :)
Yup, I will ask again my friend for the book and I will re-read the chapter on Azk'Arn, but I wont adventure that far with my game.
Just after posting about the hospital idea, I flashed that pregnancy/birth control and hospitals are related themes. I think I will still use the Ananasi, but as non players characters.
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