Perception and mind sensing
Trevis Martin:
Hi Ron,
I have what amounts to a doppelganger demon in a game I'm running. I know there is a general injunction, both in Sorcerer and in various places on the board against mind reading. And I think I understand why, we need to be uncertain of the intentions/truth of others, right?
So here's the question. I'm wanting to use Perception as a sort of 'mimic' power in the sense that the doppelganger can read people for how he's supposed to act (according to their expectations). But that's it. Cover doesn't quite fit the bill because it's imitating a specific person and cover only addresses profession and social status. I already gave it Daze, so it could sort of confuse people.
What do you think?
Peter Nordstrand:
Well, I'm not Ron (which doesn't bother me, and probably pleases Ron). Anyway.
Finding out secrets is hardly an issue. Mind control is, but since your problem isn't aimed at controlling the actions and choices of other characters by taking over their minds, you need not worry.
Perception (quirks and mannerisms) is a valid Power. So is Cover (con man), and Cover (impersonator), by the way.
Cheers,
/Peter
Ron Edwards:
Hi Trevis,
I'm confused because you seem to be asking two questions: first, how to build a doppelganger-type demon, and second, something about mind reading and perception. I don't understand how those are connected. If you could explain a little bit more about what the demon is supposed to be like and what it does, then I can help you put it together.
Regarding the mind issue, however, Peter's right, but I'll direct his points a little more: I've never said anything against telepathy in Sorcerer. There is no injunction against it. That's another one of those "Ron says" falsehoods that I ought to collect in a little book.
Treat telepathy as Perception, and if you keep it subject to all the rules of the ability and game, it'll work fine.
Again, I have no idea what that might have to do with a doppelganger demon, though, so I'm pretty sure I'm not answering your primary question.
Best, Ron
Alan:
In our Charnel Gods game, we made a doppleganger using Perception: the memory of the body duplicated.
See http://www.indie-rpgs.com/forum/index.php?topic=5940.0
Trevis Martin:
Thanks for the responses, guys.
Alan, that's a pretty good definition.
On p. 54 under the Perception power it notes:
Quote from: Sorcerer
The effect can be aura reading, infrared vision, smell or whatever, but not telepathy or "mind-sense" of any kind.
So that's where I'm getting that, perhaps I'm misreading?
Background on the game. It's a Sorcerer and Sword game inspired by, but deviating significantly from the manga Nausicaa and the Valley of Wind The main demons are giant insects and ancient biotech.
The demon is a sort of clone of the ruler of a small province. It was originally summoned to be a stand in for the original man.
As the power relates to the doppelganger demon. I want the demon to imitate a specific person. Cover deals with social status, background or profession, so I didn't think it covered specifics of an individual. So I thought I could give the demon a form of perception defined as being able to read how others expect it to act, to give it a greater chance of fooling close associates of the imitated person. Does that make sense?
I did look at the doppelganger build in the rulebook.
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