# of Players for DiTV ?

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cra2:
Hey,
Starting to read the rules for DiTV.
Loving the theme.
Hoping to run it in 2 weekends.

Question though - I recall reading somewhere that it's really not suitable for more than 3 players or so.
Is that so?  Why?

Thanks,
Cra2

lumpley:
When circumstances force me to run it for 5, I resign myself to the fact that 3 of them will get to really play and 2 will just get to watch, contributing only color. It's just how the game works - a combination of the scale of town creation, the effectiveness of any given PC, and the time and attention the dice demand.

In a long-running game, it's probably fine. In any given session, 3 of them will get to play and the other 2 will just watch, but it'll be a different mix all the time and over many sessions it'll even out.

3 players is my favorite number to run the game for.

-Vincent

cdr:
I've never run it for more than 4 players.  Four is fine, three is better, two is fine.  I wouldn't run a full game for one, although the 15-minute demo for one is supergood.  I could easily see a 5-player game going like Vincent said, 3 active and 2 mostly watching, but I've never run one myself.

At DunDraCon last weekend someone advertised an 8-player 8-hour game of Dogs, and wound up running for 7, in a somewhat modified setting.  I just watched chargen and the first accomplishment (which went well), and I ran into one of the players on a break at the half-way mark and he said it'd been fun so far, mostly talking through things rather than using the conflict mechanics.  I'm very curious to find out how things eventually turned out.

TomTitTot:
I ran Poison'd for eight players, but then Poison'd is a very different game. Even then some players sat and watched more than others.

That GM was either foolish or immensely talented. Sounds to me like they played Dogs without the mechanics being important to the game, which seems silly to me, so likely the former.

oliof:
I ran Fort Lemon for four players this weekend. It ran right on time; character generation including accomplishments was finished after one-and-a-half hours, Fort Lemon itself ran for about three hours. At the end, two Dogs not only put down their mantle, but left the faith completely.

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