Terminator is totally a Sorcerer Setting, isn't it?
Timespike:
An interesting Need fr terminators after some more thought would be certain exotic alloys/substances used in their construction or power plants. The stuff is likely to be expensive, rare, heavy, bulky, well-guarded, and possibly dangerous to handle or even be near without protective equipment. If you need to break into NORAD, Area 51, or some similar place in a nastier country (Russia, for example, or Uzbekistan, where getting caught could mean being boiled to death) in order to get your demon's Need, that should make for some interestingly tense game play!
angelfromanotherpin:
See, now I'm thinking about the Sorcerer's Soul, and Arnie's T-800 becoming a human with his final action in Terminator 2.
charlesperez:
In the Sarah Connor Chronicles, the Terminator Cameron's need seems to be to fulfill mission parameters. This seems innocuous, but the series highlights the problems with asking a demon to do something for you; Cameron doesn't blink at causing deaths or ruined lives of the people with whom she interacts while fulfilling a mission. This view of a terminator's need is supported in the third Terminator movie, Rise of the Machines, where ...
SPOILER ALERT
it is revealed that Arnold Schwartznegger's Terminator actually killed the future John Connor, then was left at loose ends by those who sent him, left without a mission. Arnie's Terminator, sent to the past with a new mission to protect the Connors, remembered this, but nonetheless accepted his new mission and never looked back. In any case, it could easily be argued that Arnie T became human by the end of the movie.
In any case, in any Sorcerer game closely based on the Sarah Connor Chronicles, the rules for demons becoming human in Sorcerer and Soul would be in full effect, as indicated in Season One's seventh episode, where Sarah's closing narration ends, "... they won't have to destroy us; they'll be us."
Charles
Timespike:
You've nailed it. That's definitely the right Need to go with.
Ron Edwards:
Hiya,
I've now seen the first seven episodes of the first season of the show, including the pilot - "The Demon Hand," I think, was the latest one. They're fun! And surprisingly "their own thing" considering the overwhelming content and iconography of the franchise.
You're absolutely right about the Need being the mission, especially because the current "binder" (speaking a little loosely) has little or no control over what the mission is. Binding is a little more tricky, because typically the helper-type 'scary robot' adopts you due to some strange mission-based situation, and there's not much you can do about it.
My favorite bit about the whole "carefull what you tell your demon to do" was the Russian brother and sister - after all, Sarah did tell her/it, no guns, basically to keep a low profile, right? So, too bad for them! Jeez, Terminators terminate even when they don't kill. (Boy, now that's a Desire.)
It's also interesting to consider the Lore angle, not really in the show itself because the characters would all be pretty low, but conceptually - if you were to delve into the Lore of the cybernetics and whatnot, then stuff like Punish and Contain become easy to imagine. But a person who's into that sort of thing gets a little strange, and in the sort of thematic environment of the show, also gets tempted. H'mm, now I'm thinking about the Andy character, who is kind of complicated at this point in my viewing.
Best, Ron
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