Post Pre-Play Uncertainty
Rustin:
Joel,
So I sent out a long email to them about troubles when trying have all the GN&S in gaming.
I then shifted gears. I suggested we try a new game, on a different day with no intention of it replacing our current game. I offered the Color and Reward of Storming the Wizard's tower.
Here's what I said:
Its called Storming the Wizard's Tower. It reminds me of old school D&D, if D&D were thought out a bit better. You play adventuring groups in a Fantasy setting where you fight monsters that threaten your home Town. You get to spend XP on improving skills, gear or maybe even magic or even opening up new character classes that you can then roll up as you can have more than one character.
I'd be interested in hearing your Color and Reward for Heroquest, as I've never played that game.
Joel P. Shempert:
Your pitch sounds pretty good. I'd probably elaborate a bit more on the Color myself, but if your group functions on an implicit understanding of "D&D" as you described then it could work. Just be careful of the old mismatched expectations problem: you all go in thinking "it's like D&D! Cool!" but then all too late you discover that each person is holding a different "what D&D is" assumption in their head--often incompatible ones.
Also, in the case of that particular game, I'd talk a bit about the long-term reward as well: the whole "Monsters, then Wizard, then Dragon" progression. it's a key feature of the game to have that very clear series of conflict stages frame gameplay, and you want to give people a chance to go "Sweet! A Dragon at level 3! Eat that, D&D!" and also to make sure nobody's gonna go "WHat? You already know what stuff's gonna happen, step by step? LAME!" That's the twin-edged blade of Buy-in; people need to have room to know if they want to buy out.
I'll post the Heroquest thing tonight or tomorrow. Not that it'll take long to write, but I'm thinking about other stuff just now.
Peace,
-Joel
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