I need your gamer knowledge!

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Marshall Burns:
Hey everyone, I need you to help me with some research.  I need to know about all the RPGs out there with post-apocalyptic themes, and I need to know as much about them as I can.

I need to know this because I have this idea, really for a publicity stunt, for the Rustbelt, where I'm gonna say that it's the "first post-apocalyptic roleplaying game ever."  I'm gonna qualify this by saying that I think that the whole postapocalypso genre is centered around the horrible things people have to do to get by in that environment (thus providing a metaphor for the horrible things that we do in real life to get by), which is what The Rustbelt is about, and that all other "post-apocalyptic" RPGs are really just action-adventure RPGs with RoadWarrior makeup.

But, I don't have enough data to know if that's actually true.  So, help me out!
Gimme titles so I can read up on 'em.  If you have the time and the energy, feel free to brief me on the games themselves, so I don't have to do as much reading.

-Marshall

Eero Tuovinen:
Post-apocalyptic games are quite big in Finland, and Europe on general. It seems that there are many countries in which the games people are fond of are some combination of punk, destroyed society and grim realism. There are games in the bunch where it'd be horribly unfair to characterize the game as mere action adventure, even when they are not quite "about" the thing you identify as the core of the genre.

That being said, riddle me this: is Roadside Picnic a post-apocalyptic setting? The recent Finnish rpg Stalker certainly makes a big, big deal of the game being situated on the fringes and in the slums of normal society, which makes the game feel very post-apocalyptic even when the apocalypse in question only affected some 5% of Earth's population directly, while the rest continue with their lives without are care in the world.

Another riddle: is The Shadow of Yesterday a post-apocalyptic setting? The centerpiece of the setting is the conceit that a huge asteroid struck a fantasy world and shattered civilization. The game itself is set in the shattered remains of the world, but seems remarkably uplifting in that context - the message seems to be that destruction paves way for new things more than anything else.

Another Finnish title from the same designer as Stalker, Taiga (available in English, interestingly enough), gets perilously close to what you propose as the essence of postapocalypticism - it's clearly post-apocalyptic, what with devolved nomadic society, failed states all over the place and all that. Where you might find a flaw is in the focus of the game, as it's basically setting-based simulationism; the game has quite a lot of flavour centered around the horrible things you have to do, but it's presented as a fait accompli that the players experience, not any sort of creative challenge. The designer himself probably wouldn't pinpoint "horrible deeds" as the central idea of his game.

Apart from this sort of quibbling I can't name any post-apocalyptic games that had the sort of clear focus you require. But then, perhaps you might consider doing this publicity stunt of yours in a different way - why not publicize your claim in a slightly different form and put out a call for people to send you post-apocalyptic games? Promise them that everybody who sends you a post-apocalyptic game you don't already have gets Rustbelt in exchange as thanks for helping with your research. This way you can slip the notion of Rustbelt as the ultimate post-apocalyptic game in there naturally and without getting conceited about what is or isn't post-apocalyptic. Seems to me that making this sort of claim and trying to define the genre in the same sentence just opens the door for lots of arguments about what is or isn't post-apocalyptic.

Marshall Burns:
Well, my basic plan was to cause a shitstorm in a well-populated forum somewhere, like RPGnet or something.  'Cause I've noticed shitstorms about games there, and you end up with very polarized folks biting at each other's necks (if I'm lucky I'd get one camp on my side), and then you get all the folks who are quietly reading the thing, and thinking for themselves, and they're the folks whose attention I'd like to get.

However, that Taiga seems to actually meet my criteria of postapocalypso (and I suspect this Stalker thing might also).  It's not necessarily that the game is all about "horrible deeds," it's that they are the starting point.  Whether they're thematic decision points or "just the way things are" is irrelevant to me.

And I gotta say that "send me a postapocalypso RPG, I'll send you Rustbelt" does have a certain appeal to it...

greyorm:
Well, there is Twilight: 2000/2013, which is post-apocalyptic, but no Road Warrior makeup. As I recall, it's basically "You're in the Army now! There is no Army anymore. YOU are the Army. Shit."

Now where's my free Rustbelt?!

Marshall Burns:
Oh jeez, I unfortunately read their description of their game "The Swing," and due to the following words:

Quote

The freeform Magick system was based on the Thelemic principles of WILL and Love,

I am now gagging uncontrollably.  Thelema?  Honestly?!?  Seriously, I can't think of a worse thing to base a game's magic system on, and don't even get me started on the merits of Thelema as occult philosophy.

But that's entirely off topic.

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