I need your gamer knowledge!
Marshall Burns:
Don't read "do horrible things" as "commit atrocities." Which happens, sure, but it's just one of many shades of horrible.
I'm talking about sacrifices and compromises; on the spiritual plane with the atrocities (which the System does encourage through the GM, whose authority is a derived state of the rules' authority), on the physical plane with the injuries, and on the smaller, mostly-Color plane of going without changes of clothes, drinking rusty water, working back-breaking hours of menial labor for a pittance, etc.
JoyWriter:
How about calling it "the worlds first post-apocalyptic survival rpg"?
It's not about rebuilding, it's about running down.
But then worlds first is something people will quibble anyway, so how about answer that streight off in the obligatory "what is an rpg" section. In fact that would allow you to imply the structure of the rpg as expressed in your game without having to define rpgs for everyone, you'd just spell out what made your game different while implying it's similarity. Hopefully you could induce enough culture shock in the traditionalist while still keeping the interesting core inviting for everyone.
Navigation
[0] Message Index
[*] Previous page