Kubasik's "Play Sorcerer" project
lachek:
Is it still expected to be available for GenCon '09? :)
Don't mean to be a pest, just looking to start something up soon and would feel better with this book in hand...
Christopher Kubasik:
Hi!
You're not being a pest. I've simply been remiss on updates.
I've been meaning to post an update on the Play Sorcerer blog, and will do so by tomorrow.
The book won't be available at GenCon, unfortunately. Too many other projects (actual bread and butter, pay the rent, build the career) gigs have come up over the last few months. I've never stopped working on it -- but between directing a documentary, preparing a TV pilot for meetings, and setting up a presentation for three separate mini-series about the history of Saudi Arabia, write the third draft of a 180 page script for Michael Eisner and so on -- focus and time has been choppy an divided.
However, I will have a chapter ready for distribution for GenCon that lays out the Conflict Resolution System clearly and concisely. My goal is to have that emailed to all the book's backers the first day of GenCon, and have it as a small pamphlet at GenCon.
My apologies to anyone who was looking at the convention for a specific deadline. I shouldn't have pegged the schedule to the convention. I knew out of the gate I'd be using the Greg Stafford "When It's Done It's Done," model, and should have respected that.
CK
lachek:
A clear and concise Conflict Resolution System will be most appreciated. While I won't be attending GenCon, I'll be looking forward to seeing it in my inbox. "When It's Done It's Done" can and should be the only model for a play guide like this, in my opinion.
Thanks for the update!
Christopher Kubasik:
I'll say this, too... though it's part of the post I'm planning for the blog:
At GenCon I'll be running a Sorcerer Boot Camp. I'm very much looking forward to this for the purposes of the book. I'll be testing how I communicate the game with people right there, face-to-face. If the ideas are clear, I'll know it. If my communication is muddy, I'll know it.
It will also allow me to get feedback on what notions, procedures, ideas and assumptions people get hung up on. Part of my work these past months has been scouring the Internet -- old threads and new -- finding out where people go astray or get confused by the game. At GenCon this will be fast and furious feedback cycle -- which can only strengthen the final text.
ejh:
Tell us more of this "Sorcerer Boot Camp!" Or tell us where to learn more, please!
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