[Solar System]Apothecary...Huh?

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agony:
Wow Euro, you're amazing.  This is really almost perfect, the interplay of basic Effects combined with more structured Formulas is perfect for what we are looking for although I couldn't really formulate the idea into words previously.

One question:

In the Secret of Magnum Opus you state:
"He can now create a single concoction that can be applied to fulfill the potential of all of the original concoctions in one Effect."

I'm not sure I understand this, could you elaborate perhaps or show an example?

Thank you very much for all of this, I am far from lazy and don't mind doing the work but I did not know where to begin so you helped me greatly.


Eero Tuovinen:
Normally your concoction looks like this on the character sheet:

"My flying brew 4/R" - its quality is four, it's Reason-based and it's made with the flying formula

After you figure out that aha, actually flying and illusions are connected like so, you get:

"My flying illusion brew 4/R" - it's otherwise the same, but you can use the one concoction to produce both flying and illusion effects

So it's just a minor benefit for upkeep (cheaper to care for one Effect than two), not really very important mechanically. Allows you to clean up the character sheet a bit, too. The real effect of the Magnum Opus is to allow you to create a new Formula, which would presumably be a big deal in the world of alchemists.

Actually, I'm not so sure that I'm completely happy with the Magnum Opus, now that I think of it. The Formula creation thing is neat, but I'd also like the synergy benefit to be more significant. That was the original reason for the Secret, to give some slight synergy for having many Formulas... can't think of a good benefit right now. Ideally it'd be something that uses the set of Formulas somehow, but it's difficult, because individual Formulas do not really have any relationship to each other and are not really used together. I guess I'll have to live with that concoction-combining thing until I can think of something else.

Paul T:
Eero,

I'm sorry to jump about this issue yet again, but I just want to make sure I'm understanding your handling of Effects correctly. Here we go:

Quote from: Eero Tuovinen on January 31, 2009, 03:04:37 AM

Secret of Preparations (Ability)
The character has trained and prepared carefully to overcome greater skill with better preparation, trusting in his tools implicitly. The player may opt to replace a check of the indicated Ability with a prepared Effect in any situation where he could use the Effect for bonus dice. For example, an alchemist with the Secret of Preparations (Fighting) would not hesitate in applying his powders, flames and tinctures in a fight, thus leaving his own fighting skills out of the equation altogether as long as he had the appropriate Effects prepared. The opponent may choose to attack the Effect itself normally, of course. Cost: 1 Pool appropriate to the replaced Ability.


I'm trying to imagine what this would look like--your example with the alchemist in combat. I believe you are suggesting that it would work like this... correct me where I go wrong:

The alchemist prepares a bunch of powders, and creates an Effect like "Explosive Powders 3/R". In combat, he would roll with an Ability level of 3 (from the Effect) as he uses the powders to fight his enemies.

However, his enemies could choose to attack the Effect itself, in which case, if they roll better than 3, its level would be reduced (instead of Harm being dealt to the alchemist).

Is this right?

Eero Tuovinen:
Actually, the alchemist would not roll at all when he replaces his Ability check with an Effect - he'd just use the Effect's value as is. I discuss this a bit in the Solar System text as an option for when a character goes directly against an Effect - this Secret just allows a character to activate the Effect value in this manner in situations that wouldn't normally allow it. So an alchemist with an "Exploding Powder 3/R" could use the Effect in place of an Ability check in any situation where exploding powder would be useful, and his Ability check would be considered to have come out at 3, just like if he'd made the check.

I'm not saying that this is necessarily a good idea, but it's an option to test and consider.

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