[Sorcerer] Selection of dice type
Finarvyn:
Apologies in advance if this should be placed in “Actual Play” but I thought since it was Sorcerer-specific it should go here instead.
I've been thinking about dice selection in Sorcerer. Ron mentions that any type of dice can be used as long as everyone uses the same number of faces, and the difference in types of dice affects the game in terms of how spectacular the successes or failures when rolling. I find it interesting that Ron says you can use any type of dice you like, and can’t really think offhand of any other dice-based RPG where the author adopts this philosophy. (It’s just one more clever way that Ron is playing with my mind, I realize.)
So it would seem that a more “cinematic” game of Sorcerer would use larger numbers of sides, perhaps a d20. A more “gritty” game of Sorcerer might use a d6 instead. This makes sense to me, but in scanning through threads I find lots of discussion about the setting but never any discussion about the actual dice selection.
I guess I’d like to hear more about this. What type of dice (d4, d6, d8, d10, d12, d20…) did you use in which styles of game, and what kind of impact did it have on the mood you were trying to set? If you have run a similar scenario more than once (such as in a game convention) with different types of dice, did it impact the flow of that particular game significantly.
Any thoughts or comments on this?
Ron Edwards:
I could have sworn we had some big discussions about this a few years ago. Links, anyone? My brain is suffering from a week of all-family stomach flu.
Best, Ron
Finarvyn:
I did some searching and found quite a few "bonus dice" discussion threads, but nothing yet about dice types and their effect on play. I'll search some more....
Christopher Kubasik:
You know, I can't trust my memory on this, because too many posts and forums and daily wear and tear on my brain are taking its toll, but I thought I saw a discussion on Story-Gams about this. A few months ago. But I'm not sure. Jesse?
hix:
Our mash-up of Who Framed Roger Rabbit and LA Confidential used d6, and resulted in a level of increased failure and realism that one player found frustrating, and the others just rolled with.
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