[Solar System] Replacing Fudge Dice with 3d6

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oliof:
Corvus: The d6-d6 system does not care for bonus and penalty dice, which I like for their soft scaling.

Eero: With double skill levels, you need to take care of advance cost, if you don't want to jump. On the other hand, you could beef up otherwise 'weak' Secrets by giving them some special effect and a +1 to a skill.

Corvus69:
Quote

Corvus: The d6-d6 system does not care for bonus and penalty dice, which I like for their soft scaling.

I like bonus/penalty dice too.. I was thinking about it and I came with few systems (like rolling multiple positive (white) dice as bonus dice and multiple negative (black) dice as penalty dice and always taking the highest numbers... or some kind of rerolling) but I was not completely satisfied.

oliof:
Two more thoughts:

Double advance levels are probably a good fit for people who think advancing goes to fast. You could then double all costs for non-ability advances, effectively scaling the XP per Advance to 10.

If you want to use 3d6 and give 3 and 18 special meaning without distorting the probabilities, make 3 "fail + spend 1 pool point" and 18 "succes and regain one pool point".

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