[otherkind] Design questions

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dindenver:
Vincent,
  That was a lot of good info, thanks man.
  OK, one thing I was thinking about was:
In the pdf, the TN for something "cool" to happen is 5. If you get 5 or higher, you get a cookie. 3-4 is marginal and 1-2 is you lose a cookie.
My thought was to make a stat, and have your stat be the TN. Like, maybe your character has a stat called Destiny, and the other player has to roll higher than that in order to narrate your character's actions in a scene.
  Its still a rough idea, but I think there is the kernel of something cool in there.

  And then, what if those stats are your "radiance" (the points you can spend to change the numbers on the die)? So, if you spend them to alter the die, by lowering their value, you are more vulnerable to the designs of the GM/other players?

  I don't know, I am just brainstorming here. I am going to play a "by the book" one shot tonight and see how it feels. Then maybe next week I will try the web version and see how different it is. I guess what appeals to me about the pdf version is that there is a lot of moving parts, it feels more "gamey" but not overly fiddly. I want to capture that "feel" you get from ditv, the game, narration and player effort tied tightly to each other. And I feel like my idea is close, I just need to refine it then test it.

  Thanks for all the cool info, you rock (as usual).

dindenver:
All,
  I got to play the "by the book version" of the pdf last night. I only got to play for like 30 minutes, but its a good start. It was still pretty enlightening.
  Some observations:
1) The world of otherkind is awesome!
2) Bonus dice are much more impactful then I expected
3) Iron seems to kick the players in the gut
4) Radiance seems to scarce, but maybe that's just me.

  I did have a couple of questions though:
1) Is this supposed to be a single roll system (like an ability check in TSOY) or a multi-roll system (like BDTP oin TSOY)?
2) How is Stake setting supposed to work? For instance, we had a conflict where an Orc was hunting a hunter (who was hunting a numinus Stag). The player set their goal, but then it sort of put Motion and Life into the same category. I guess I was confused about the conflict between the war against humans and the connection to life.
3) When you open a portal to Elsewhere, is something "supposed" to happen? Or, are the players supposed to wait until the area is secure before opening the portal without interruption?

  I know this is all old news, but if anyone has any insight, I would appreciate you sharing anything you have.

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