[3:16] one player play
Gregor Hutton:
Hey Marshall
So, I succeed on AA. So the book says that I do a Kill to everyone who failed or had a worse success, and I can change ranges one step on at the end of my turn. I can only change ranges on PCs who rolled worse than me, right?
Yes. That's right. On your turn, you kill and then you can move PCs if they rolled worse (not the same or better) than you.
Also, for all PCs that I move, must I move them in the same direction?
No. You can move some closer, and describe how aliens swarm towards them in the fiction, while moving others further away, and describe how the enemy gets to a longer range relative to that PC. You can even "boot" PCs beyond Far Range if you wish, before they get to remove a Threat Token on their Turn.
My answer to players who bleat at the aliens doing this? Roll better.
Marshall Burns:
Ah, fantastic, 'cause that what I was doing: moving Shorty far away where his MG wasn't any use, and moving Tex up close where his slug rifle wasn't any use, and describing how the bugs swept in and divided the troops, and so on.
(Of course, my lightning trees moved everyone they could to Close, so that they could use Exploding Bodies. Which became a matter of the trees' slow but relentless advance. They were fun.)
Except for the Beyond Far. I missed that rule until a re-read last night!
Thanks, Greg!
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