[Solar System] Developing Territory for Werewolf
Eero Tuovinen:
The Omega thing is that normally a character would be obligated to follow along with a viewpoint upon which he had been convinced. For example, if a character were planning to go and do something stupid, but the Alpha ordered him to stand down, he'd have to do so - at least until the next scene. The Omega, though, he's half-outsider anyway - he can still do it, the worst others can do to him without actual physical restraint is a penalty die for bad conscience. His social tie to the pack is so thin that he can ignore the rest of the pack when it suits him.
Using Primal Urge (V) seems fine as the primary wolfy social ability to me.
Courage75:
Cool. I really like the Omega concept!
So the omega doesn't suffer any Instinct Harm beyond Minor (one penalty die) from an Instinct conflict where the alpha orders him to do something? Or he doesn't suffer Instinct Harm at all, just a nominal penalty die?
Another question: can a conflict using Primal Urge (V) checks result in Instinct Harm rather than Vigour Harm? I'm thinking about the dominance conflict to determine an alpha here. I think Instinct Harm might be more appropriate than Vigour Harm, although the conflict might involve some physical scuffling between contestants (changing forms, snarling, grappling, etc).
Eero Tuovinen:
I allow Harm to be different in type than the Ability that caused it - the Ability is just the default, the SG can change it to whatever makes sense in the fiction.
As for Harm for Omegas - I hadn't thought that the Secret would affect the Harm mechanics, but perhaps it should. It makes sense for the Omega to be partially invulnerable to social Harm. If it seems right to you, go ahead and try it. The way to phrase it wouldn't be that the character is immune to Harm, though, but rather that he doesn't ever apply more than one penalty die to social situations, no matter how much Harm he's taken. Giving immunity from Harm screws up game balance.
Courage75:
Thanks Eero, that clears a lot of things up for me.
Yep, I am with you on the omega only suffering a maximum of one penalty die from any Instinct Harm incurred. The only thing I would add is that the Instinct Harm has to be inflicted by his packmates (including the alpha). He would take Instinct Harm with full penalties from anyone outside his pack, unless the Harm somehow tied in with his omega role in the pack (outside werewolves taunting him about his lowly status in the pack, for example).
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