[DitV] The text
lumpley:
Absolutely (a). Your impression that it's (b) is not correct. Overwhelmingly, people play successfully from the text.
The chain of people who've played it with people who've played it with people who've played it with me is much smaller than you think, and I suspect you're underestimating the number of people who play it successfully too.
Some fraction of the people who come to the text can't learn the game from it, of course. That's true of any text. Whether that fraction would've been smaller if the game were written more clinically, who knows. I'm sure it would have been a different fraction, but my bet is that it'd be about the same size. I could be wrong about that! However, even if I am, that'd mean an improvement from, like, 97% to 98%, at a cost of my having to write technically, which I'm not going to do anytime soon.
-Vincent
Axhead:
For what its worth I learned to play from the text. Admittedly I read a bunch of posts of game play before playing, but that was what induced me to buy it in the first place. As someone who has been scribbling rules for home thrown miniatures systems for years, I am pretty envious of the clear, conversational and approachable manner DitV is written in.
lumpley:
Good point! Since actual play writeups and arguments about how it works are the only marketing the game gets, I think it's safe to assume that most everyone who buys it approaches it with an open mind. They're going to it for answers already, I don't have to talk them into that.
-Vincent
Navigation
[0] Message Index
[*] Previous page