[Trollbabe] Keep on Rockin' in the Troll World

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Callan S.:
Heya Paul,
Quote from: Paul T on March 11, 2009, 07:53:11 PM

When Thora failed her roll to find Gantwood before the humans did, it was instantly "obvious" to me, from that stance, that she would be captured by them. I don't know why or how, but there was no feeling of "hmmm, how could this turn out?" It was just immediately there, irrevocable and inescapable. There was no detailed thought process--that outcome was instantly in my mind, and with no room for reconsideration.
Did it feel like you were just following a rule in doing that?

I'm wondering if it just felt like a moment of rule following? And thus didn't feel like a moment of important story in the making. Just asking in case I'm not way off?

Paul T:
Ah, great!

In that case, Ron, we're totally on the same page.

The problem, as I see it, was either a misinterpretation of the rules or simply a stroke of bad luck, or both. The way I had understood it at the time was that the combo of being incapacitated and rolling two Action Types at once meant you went straight to the very last box on the page.


Callan,

That should answer your question as well: it's what Ron said. "Playing from the heart".

Trying to narrate something less "bad" for my character would have felt more like "rule following", and been less satisfying, less visceral. The way I did it, it felt very natural, not like a rule moment. It was all, "Oh, boy! This could go bad for my character!" (And, this fear of HOW it go really bad) Turning into: "And, a failure... that means the worst has materialized, oh no!"

Callan S.:
Eh, I was way off. But I'm still really curious. I mean, by playing from the heart, you did co-author following events even if you felt deprotagonised. The trollbabe being unable to effect them is because of how you played the injury from the heart. You can see the ongoing effect playing from the heart had on the narrative (even though it wasn't planned of course)? Or am I asking annoying questions?

David Berg:
Note: this post is meant as data, not an argument.

Wirresprocket seemed like a dick.  Gantwood seemed sympathetic.  Neither Thora nor Ingrid stood to lose much that they valued by simply trying to "save the day".  It was kind of the obvious right thing to do: help Gantwood, try to patch things up between humans and trolls (at least to the extent of clearing up misunderstandings), and maybe smack down Wirresprocket if he proved himself evil enough.

Without any meaningful moral judgments to make, I was most interested in, "What happens when our intentions ram into the rest of the fiction, as mediated by the resolution system?"  Do we save Gantwood or not?  And, more importantly (for me), what does that look like?  What color is imparted to the proceedings?

As for strongly identifying with my character, I love gettin' my actor stance on, but there was no emotional investment there.  So my choice was either to just describe what I thought would logically happen or what Ingrid would logically do (which seemed less fun), or to story-conference every decision (mostly in my head) and come up with "what would be a cool addition to the story" (which seemed more fun).  I chose the latter, liked it, and stuck with it.

Perhaps after extended play, building up things that Ingrid cared about, a scenario that threatened those would offer me "just play my character and go with my gut" options that I'd find meaningful.  For a one-shot, though, I didn't find that traction, and opted for the source of fun I've found at con games of PtA.  Maybe if I played "story-conferencing" style more often, I'd get sick of it, but right now I'm still lovin' it.

I feel like there are a million questions I could ask Ron about "what should have gone differently?", but most are pretty idle curiosity, so I'll at least wait.  James, have we gotten to the points you wanted to make in this thread, or have we tangented you to death?  I'm perfectly content to shut up for a while and hear your other thoughts on our game...

Paul T:
Just a quick reply to Callan:

I'm sorry, but I cannot understand at all what you are asking.

If it helps: I don't think I ever said that I felt deprotagonized. If I did, call me out on it, but I don't remember saying so (or feeling that way during the game).

If that doesn't answer your question, please ask again!

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