Hello to everyone (and a question about how to save our gaming sessions)
Caracol:
A stupid question: where the hell is the "Edit" button? I need to correct some of my awful grammar.
Eero Tuovinen:
There's no editing after what, 30 minutes from finishing the post. Something like that. This place has some pretty weird features, and having no editing presumably encourages thinking before posting. At least it prevents historical revisionism (read: changing your own posts later to suit your mood), which apparently is something of a problem when the Internet melts down and the flame cannons get equipped.
One thing I wanted to say about True20 and D&D - you seem to consider these two quite different games, but roleplaying is a really wide medium with a near infinite number of variants. Looking at the whole field of possibilities True20 is just a minor D&D variant. This is especially important in that those faultlines I mentioned before - I would expect players to follow fundamentally the same behaviors in any game so D&D-like, at least if those behaviors are supported by the game system to begin with. To get a really new start I'd recommend playing something that is so different that the players simply can't relate with the game in the same way they relate with D&D; they might not like it, but at least you'd get out of the rut.
chance.thirteen:
Id like to add something here. I used the term Tyrant, and I mean it both in the original sense of someone with emergency powers to deal with a crisis, and the more typical use as a despot. Do be careful, the despot doesn't care for their subjects, but these people are in theory your friends.
And they may very well enjoy constructing carefully made characters who are good at a certain type of action. However, this should not involve deceiving your fellow players, or any for of cheating.
You may need to ask a given person, alone, to respond to why they acted in a certain fashion. Find out what triggered it, and what they hoped to accomplish.
Caracol:
Quote from: Eero Tuovinen on March 06, 2009, 09:48:59 AM
There's no editing after what, 30 minutes from finishing the post. Something like that. This place has some pretty weird features, and having no editing presumably encourages thinking before posting. At least it prevents historical revisionism (read: changing your own posts later to suit your mood), which apparently is something of a problem when the Internet melts down and the flame cannons get equipped.
That's wierd, but justifable.
Quote
One thing I wanted to say about True20 and D&D - you seem to consider these two quite different games, but roleplaying is a really wide medium with a near infinite number of variants. Looking at the whole field of possibilities True20 is just a minor D&D variant. This is especially important in that those faultlines I mentioned before - I would expect players to follow fundamentally the same behaviors in any game so D&D-like, at least if those behaviors are supported by the game system to begin with. To get a really new start I'd recommend playing something that is so different that the players simply can't relate with the game in the same way they relate with D&D; they might not like it, but at least you'd get out of the rut.
I picked up True20 because I liked the magic system and the character creation system. It looked familiar and better than D&D at the same time. I realize now that there's much more to choose, but what do you suggest as a new system? Something entirely different? Keep in mind our main problem, no indie rpg is published in Italy or traslated. We need a different but well known system to use, any suggestions? Just tell what you think is worth a try, then I'll check if is available in our language.
Quote from: chance.thirteen on March 06, 2009, 09:40:19 PM
Id like to add something here. I used the term Tyrant, and I mean it both in the original sense of someone with emergency powers to deal with a crisis, and the more typical use as a despot. Do be careful, the despot doesn't care for their subjects, but these people are in theory your friends.
And they may very well enjoy constructing carefully made characters who are good at a certain type of action. However, this should not involve deceiving your fellow players, or any for of cheating.
You may need to ask a given person, alone, to respond to why they acted in a certain fashion. Find out what triggered it, and what they hoped to accomplish.
Since I started reading the main articles by Ron, I'm starting to think that my fellow players are mostly Gamist, so my attempts to make them interested in the plot are destined to fail. Maybe D&D isn't just the game for me anymore, and the next time I have to be the DM, I'll try the tecniques you suggest, but if they aren't enough and the problems rise up again, I might as well just stop playing D&D, as DM or player.
Alan:
Hi Caracol,
I think you're right that DnD (or True 20) may not be the game you want to be playing right now. And trying to drift it toward something you're interested in will be difficult, both because of the general design of the system and the preferences of the other players. When you do feel ready to introduce them to a different creative agenda, I'd suggest a game that strongly supports what you're looking for. After a period of disorientation, some of your friends may find they like that--not better but as well. To do that you first have to find the game -- and I'd suggest the best way, rather than asking for advice, is to actually play some -- go to game cons and try the indie or small press games and see what works for you. Then bring one and suggest a session or two with your friends.
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