Posessors and hosts taking damage
John Adams:
Thanks Ron! Clear and consistent as always.
This demon's not suicidal, though it might enjoy the terror and pain of the host dying horribly. It does have a "travel" power of sorts, Hop! So let's put a bystander down below shouting "don't jump!" (or if you're cynical, "Jump!"). As long as someone is within (Power) meters the demon can Hop out at the last minute. Now we have a complex conflict:
The Ground is rushing up to say hello, using GM dice
Bob is trying to ... ummm ... land gracefully? rolls Stamina +2 dice for full defense
The Demon's action is to Hop into a new victim and rolls Power
The Bystander is watching in horror and rolls Will to watch/not watch from the front row
If The Ground goes before the Demon, I get to suck it up for 1 die or abort and roll the Demon's Stamina to defend.
Now technically speaking, I see no need for the Bystander to roll up front, she's not doing anything in this case. But she will probably be rolling to defend so we roll for her "action" anyway, right?
Likewise, Bob is just rolling to get the 2-die bonus. If The Ground wins the first roll he aborts and gets to re-roll his Stamina for defense. (Not a bad deal for Bob!) Come to think of it, I might only allow Bob to get the full defense bonus if his Stamina descriptor or Cover included the idea of "landing well". Martial Arts, military training, that sort of thing. Otherwise, he'd be at 1 die on the roll for his action.
I think I'm starting to grok how all of this fits together.
Ron Edwards:
You got it!
I think that the bystander wouldn't roll except as simple defense when and if the demon makes its Hop attempt. In many cases, I'd have that person roll just to discover, cinematically, when and if the spoken phrase was delivered, but in this case, given the distance and the total disconnection between the bystander's actions and the actions of the rolls, I think that the words would appear during the pre-roll phase. No real big deal to do it otherwise, though.
Best, Ron
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