[TSOY] Near's Pirate Isles: Pere-di-Fey

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Eero Tuovinen:
Ah, I'm stuck on the computer and finally have some time to consider these things. Sorry I took so long to get around to this, I've been working hard to get my ducks in a row concerning my eventual TSoY book.

I like the material here. You're right that it's a bit high fantasy, but I can swallow much of it. I like the symbionts, and the living islands are fine as well; nothing says that they have to start stomping around, after all. If you don't mind, I'll grab and run with this in my book-making process. They'll make a fine companion to my own island nation of Inselburg.

It seems to me that the Pere-di-Fey might need a bit more internal substance to their culture. Some conflict, perhaps. A powerful governor trying to impose order on them, for example? Something to make them a less monolithic force of pirates and more peopley with varied interests.

Mechanics-wise, we'll need something for the symbionts, if only to get this Secret:

Secret of the Living Island (specify)
The character has something of a connection to the island he lives on. So much so, in fact, that the island usually goes where the character wants it to, in the long term. Treat this as a scene framing thing more than a tactical Ability, the island-colossi are not very quick. Getting your island to park a stone's throw from the Zaru delta is more than possible, though. Cost: 3 Instinct

Your approach to ship mechanics is quite interesting! You all but convince me about giving ships Pools and a Harm track, which is something I've not been too fond of. Abilities might be too much for me, I like it that Abilities are always directly tied to individual characters; that's what makes the game heroic. A minor gripe, of course. And I have to confess that I do like the possibilities, such as the Secret of Capable Crew. I'll have to wrangle with this seriously at some point.

In truth I'll have to get back to rewriting Ammeni poison rules, but I'll surface again at some point to think more about the Pere-di-Fey and ships - Inselburg pretty much has to use the same basic ship mechanics, so I want to get it right at once.

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