About the Forge
|
Articles
|
Forum
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:59:49 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
46709
Posts in
5588
Topics by
13297
Members Latest Member:
-
Shane786
Most online today:
34
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Forums
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
[DitV] Neat character sheet
Pages: [
1
]
« previous
next »
Author
Topic: [DitV] Neat character sheet (Read 1078 times)
Jumanji83
Member
Posts: 22
[DitV] Neat character sheet
«
on:
March 25, 2009, 08:18:10 AM »
I stumbled upon this today, and had to share!
http://spaceanddeath.com/geekgrrl/chase.pdf
Quote
Recently we’ve been playing lots of Dogs and similar games where the character sheet changes so fast that either you end up printing a new sheet every game and/or your cover becomes such a mess of grease pen markings that its illegible. In order to deal with this Mo came up with an ingenious solution where we make a sheet with a cut out area. You print the nice looking part of the sheet then cut out the cut out (duh), and mount it on a piece of card stock by taping or gluing the edges. You then can put a sheet of paper in between the sheet and the stock, and note your character attributes in pencil there. That way when you update rapidly its easy to erase and change, or to just switch out sheets of blank paper, but you still get the pretty of the character sheet.
Full text, and other gorgeous sheet designs for other games here:
http://games.spaceanddeath.com/yudhishthirasdice/74
Logged
David Artman
Member
Posts: 606
Designer & Producer
Re: [DitV] Neat character sheet
«
Reply #1 on:
March 26, 2009, 07:32:13 AM »
VERY nice design.
Out of curiosity... have you ever used sheet protectors and dry-erase pens? It's pretty much my standard setup, for games with resource tracking (HP, mana, action pool, Artha spent, etc). It might also work for you for Dogs... though I am surprised that you find Traits and Relationships changing that often, not to mention Attributes. I've played a Dog in four serial games without shifting more than a die or two in a Trait, and never lost a Relationship.
Also (God, don't take this as all thread crapping--just food for thought), I kind of like leaving enough space to actually cross-out the old die value and write the new, when making up a character. That way, i have an at-a-glance record of all his or her trials and tribulations. I see the scratched out "2d8" and the following "2d6" and I recall what caused that Fallout. I see a Belonging completely struck out and recall when it was lost or destroyed and the circumstances surrounding it.
Anyhow, beautiful work... I'd use it as-is, no cutout (adding in fields for Attributes, Coat, and maybe some dividing lines) and just try to leave space to keep a history. Did you consider landscape layout--I find it's better for having some reference charts along the bottom, but still leaving WIDE areas for writing wordy Traits.
Logged
Designer -
GLASS
,
Icehouse Games
Editor -
Perfect
,
Passages
Jumanji83
Member
Posts: 22
Re: [DitV] Neat character sheet
«
Reply #2 on:
March 28, 2009, 01:36:40 PM »
You sound like you are under the impression that I designed that sheet or that I wrote the little paragraph above. Not so. I stumbled upon a blog while googling stuff, and thought I'd bring this to you guys' attention, thought it was neat. The quoted paragraph is from the blog itself.
I'm afraid I haven't played enough Dogs yet to be able to formulate an informed opinion about fallout management.
Logged
Brand_Robins
Member
Posts: 650
Re: [DitV] Neat character sheet
«
Reply #3 on:
March 28, 2009, 02:50:20 PM »
J,
Thanks for the nod!
David,
I'm the one who made the sheet. To answer questions:
1) Yes, as I said on the blog, we frequently use sheet protectors and dry erase markers. For many games they work quite well, but for Dogs they tend to end up a mess in short order. Plus, I like pencils. Thus the reason the Dogs sheet is different in design than, say, the Unknown Armies or Wushu sheets that I'd done.
2) I've played a lot of Dogs, and often traits get messed about with -- but the most common thing to change is dice numbers. But new stuff gets added all the time. The result of which is that if you're using a sheet protector it ends up a mess, you have to reprint the sheet often, and if you're doing a new color sheet every game it can get hungry on the color print cartridge. (Its interesting to note the degree of color and graphic intensiveness between character sheets I designed when I was using the color laser printer at work and when I was using my own desk jet at home....)
3) I did at one point think about shifting the sheet to landscape next time I did it, as towards the end of game things were getting a little cramped. But then we have a tendency towards longer trait names, so I'm not sure how universal that'd be.
Logged
- Brand Robins
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Forge Forums
-----------------------------
=> Actual Play
=> Game Development
=> Independent Publishing
=> Last Chance Game Chef
=> Site Discussion
-----------------------------
Archives
-----------------------------
=> Guide to the Archives
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> lumpley games
-----------------------------
Inactive File
-----------------------------
=> Endeavor: Ronnies 2011
=> Endeavor: Game Chef 2010
=> Endeavor: Game Chef 2011
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Half Meme Press
=> Universalis