A Chance for Revenge
Callan S.:
Quote from: Caracol on April 02, 2009, 08:38:50 AM
About the ending, I've decided that yes, they will eventually defeat the wizard if they play their cards correctly. Only I still haven't figured out how; any suggestions?
I'm thinking as much as your skipping the introduction in terms of play, skip beating the wizard as well. It is not THE challenge. The big challenge was killing each other or whatever. The wizard thing just was an excuse for that awesome competition - beating the wizard isn't actually all that important. I even think it'd be cool for whoever survives all the tests to simply get full narration rights on how they kill the wizard. In various humiliating ways no doubt. Just flat out, freeform murderize him! Wallow in the pure, unchallenged kill! :) We all gotta go there, sometimes!
sureideas:
You have an almost perfect model for a game. Instead of listening to us I would suggest you to listen your inner voice as you said in your post. The description and basic settings you have given are just perfect.
Dr_Pete:
This has probably gone down already, but here's my take on this kind of twisted game.
The characters are in media res, trapped by the wizard, who is playing them like rats in a maze. They start out naked in an apparently featureless puzzle room. When they die, they are raised/rezzed one level lower (I forget which spell that is) back at the start location, instantaneously. Various communications from the wizard (magic mouth or whatever) tell them that he is seeking a champion, and will reward one single player who makes it through his death maze with *giant treasure/magic item* and the others with death, intending a massive "kill your buddy to delay him" tactic somewhere down the line.
In addition to the maze and its fancy deathtraps/monsters, there would naturally have to be a way to turn the tables on the wizard. It would require them to get "outside" the maze, to the "behind the scenes" area, at which point the wizard would probably stop "playing"...
JoyWriter:
I'm not sure if you've started yet, but if not I've got a few adjustments; the person who gives them the job should turn out to be the wizard himself, so everything from top to bottom is his fault. I also reckon you could apply your narrative skills to each of the puzzles, meaning that each puzzle relates to some part of his crazyness, and use that as a guide when adjudicating the off-piste stuff. Perhaps then, you could have this nice mix of strong sim exploration mixed with trying to beat the system and each other.
But I'd just put that in the background, so that by the time they get to the top, they may know a little about him, and what's behind him, but mainly they'll know they want to kill him. This could create a really characterful setting, as well as being ruthlessly murderous!
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