Lunar Notes

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Marshall Burns:
Sort of -- it's not a necessity to bind the spirits. Only if you want your music to be able to touch other people. As long as you're satisfied merely with the music's impact on yourself and the peer appreciation of your fellow hunters, you need only catch them in your spirit bag. The, uh, spirit bag that I apparently forgot to mention in the PDF. Crap. I'm gonna have to rewrite this thing.

But arguably selfish and narcissistic? Naturally.

The idea was that spirits are inspiration (pun!) -- not only literally, as in the abstract idea of inspiration, but also specific, concrete things that inspire. Represented metaphorically, through the spirit's form, temperament, environment, powers, and choice of food. The hunting trip is a real thing, but also a dream state (as far as I'm concerned, all creative acts are in dream states of sorts, whether it's composition, painting, or sex) that is hyper-metaphorical to the point that the symbol IS the thing.

Noclue:
If you have an instrument why do you need a spirit bag?

Marshall Burns:
The spirit bag is just to hold them.

When you bind them, you're obligated to feed them, or else. When you've got 'em in the bag, you can either keep them there or let them out (Danger: the spirit will turn on you), but you have no obligation to do either.

The bag is, of course, just another metaphor.

DWeird:
How do you play this without actual music?

And if you could play actual music, why would you play this?


First I read this, I thought "we should get together and play our favorite songs on our laptops when we do an action!", but I'm not at all sure how(if?) the Note mechanics would lend themselves to the limitations of winamp or whatever. Mute is a gimme. But Float? Ring? Bend? Granted, the result of everything playing together might just default to shit too many times to bother with this 'play things on laptops' spin too much. Still, something to think about, maybe.


Also. Names for places and people, but not for actual spirits? Why's there no Paddled Blowfish, no Metal Arse, no Callus Twang, no Sleek Giraffe, no Tophat Monocle Bearhug? Pah.

Marshall Burns:
Quote from: DWeird on May 05, 2009, 12:04:42 PM

How do you play this without actual music?

And if you could play actual music, why would you play this?

So, for folks that don't know, I'm a musician. I play guitar, bass, banjo, mandolin, keyboards, and drums. Guitar, my primary instrument, I can play in a huge variety of styles ranging from classical fingerpicking to surf rock a la Dick Dale to Carter scratch to bottleneck Delta blues. I compose complex, multi-part songs. I can improvise for hours on end without straining myself.
It's not my intention to brag; I just want to make it clear that when I say "I'm a musician," I really mean it.

So, why do I want to play this? Even without any actual music involved?

Partially, the Color. I've wanted Color like this in an RPG for a long, long time.

But mostly, because it's about composing, and about being a composer. About the frustrations and exhultations and thrill of discovery that are all implicit in that. And I really hate that it sounds stupid when I just come out and say it like that (which is why I just hinted at it with the game).

Quote

Also. Names for places and people, but not for actual spirits? Why's there no Paddled Blowfish, no Metal Arse, no Callus Twang, no Sleek Giraffe, no Tophat Monocle Bearhug? Pah.


I thought about it, but I figured that the spirits were going to be very personal (ie the GM doesn't make them up entirely on his own). Those are really good names, though.

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