Sorcerer and Premise...

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rabindranath72:
Quote from: Ron Edwards on April 22, 2009, 06:46:04 AM

Those rules in Cyberpunk (the original, not 2020) were actually the direct and literal inspiration for the Sorcerer mechanic. The first draft version of Sorcerer in 1990 or so used the old Interlock system, the R. Talsorian term for those rules.*

However, I did tweak them very hard in a specific way: unlike those rules and their essentially-identical replication in Vampire, specific values of Humanity above 0 do not dictate specific ranges or modes of behavior in Sorcerer. A character may have Humanity 1 or Humanity 10,** or anything in between, and at any value he or she is still capable of the full range of moral or immoral actions.

Best, Ron

* As a point of historical interest for those who don't know, this initial version (which never saw play nor developed very far as such) was pulp fantasy. A fair amount of its prose and concepts found their way into Sorcerer & Sword later.
** This value does not imply a maximum; I'm merely picking a very big number.

Interesting historical note! I am not familiar with Cyberpunk versions prior to 2020, though.

I guess with the Humanity mechanics as explained in Sorcerer's Soul, one would fall over "the edge of sanity" only at 0; any values larger than 0 would imply a fully functional (though worried!) character/player.

rabindranath72:
Just a note to say that I too got the Charnel Gods pdf without problems! Wish it would be sold in-print...

rabindranath72:
Quote from: rabindranath72 on April 24, 2009, 02:15:05 AM

Just a note to say that I too got the Charnel Gods pdf without problems! Wish it would be sold in-print...

Sorry wrong thread :(

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