[Sorcerer] Stupid summoning dice question

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The Dragon Master:
I do remember the statement about rolling 1 die when at 0. I just can't remember where (and haven't found it on my latest read through. Anyone know where that is?

Neil the Wimp:
Thanks, guys.  I think.  (We now have an underpowered Sorcerer to deal with.)

Neil.

The Dragon Master:
Some options for this player are:
1. Drugs and Sacrifices (as mentioned before)
2. Making a Lore roll to learn about the type of demon you want to communicate with, then Contacting the demon, then attempting to summon it. The lore roll would provide bonuses to the contact, which would provide bonuses to the summoning attempt. It's all about the bonuses.
3. Sumoning a Demon with Boost: Will
4. Performing acts of Sorcery  left and right till he drives his humanity down (which you as GM are probably trying to do anyway).

At least those are the three that spring to mind most readily (other than

greyorm:
Jesse and Tony: yeah, I swear I recall the same statement, but I can't find it in the text, so I figured I was wrong and it was one of those internet things that had arisen about gameplay. Hence the question.

If anyone finds it, please pop a note with the page number in the thread.

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