Started by AJ_Flowers, April 29, 2009, 10:45:31 PM
Quote from: John Adams on February 02, 2009, 09:56:07 AMWhat's needed is major design shift that places the creative engine in the players' collective hands. More on that later.
QuoteSo let's take for granted that World of Warcraft, the biggest MMO, is a baby of Everquest, which is a baby of Diku, which is an illigitimate child of Dungeons and Dragons itself. It seems like now everything has come full-circle, and DnD is stealing from its children. What gets lost in the translation here?
QuoteAnd, more interestingly, if another RPG, such as one with a different CA than DnD, became the child by which all future games were copied, what would be our World of Warcraft today? Can we envision some kind of alternate history or is that not even remotely logical?
Quote from: AJ_Flowers on April 30, 2009, 01:26:14 PM... if another RPG, such as one with a different CA than DnD, became the child by which all future games were copied, what would be our World of Warcraft today?
Quote from: Evlyn on April 30, 2009, 05:32:11 PMRoleplaying in MMORPG seem closer to LARP then to table top roleplaying.
Quote from: Frank Tarcikowski on May 07, 2009, 05:37:12 AMQuote from: Evlyn on April 30, 2009, 05:32:11 PMRoleplaying in MMORPG seem closer to LARP then to table top roleplaying.*blink* I never looked at it that way, but now that you say it, yes, of course!I've heard people say that there used to be some Neverwinter Nights free shards with a rather small community and very dedicated, active game masters which were rather strong on the "role playing" side and "plots". I still don't have a firm idea of what that would look like. Just like I don't have a firm idea of how "plots" in LARP work. I used to think it boils down to following the clues someone lays out for you, as outlined in the OP. But I'm probably missing something. I'd love to read a detailed actual play report of such play.
QuoteAlso, the fact that your character can't be permanantly killed (except by the developers) means that there's a much greater allowance for risk.