[Covenant] First Name Terms

<< < (3/3)

Matt Machell:
Quote

The cell creation thing was crippled at the start by a player dropping out after game creation (which we spent a session on), making a lot of the networks we'd established suddenly not make sense.

Ah, that's unfortunate, not having a good number of the structures you build at creation available in play will hamper you. The cross-connection of characters'  networks plays a pretty heavy part in the scene framing elements of the game. Not always a problem, but if you're up against an NPC who was previously an important connection to another player, a big part of the consequences and implications of that conflict are gone.

Arenas. There's a clarification in the errata about that as it is vague in the book. You should only use an edge in a way that matches the arena in play. So if you're in a physical conflict you can't use an edge in a way that isn't physical, so wise-cracks mid fight don't allow you to use your "witty" edge... That kind of tangential influence is for Conventions and Motifs.

On the subject of inspirations, the original game was written around 2000/2001, at that point Sorcerer played a part and The Pool. There's a lot of frustrations with World of Darkness in there too ;). There's less of Dogs in it than people think, bowing out being the main influence point there and that only came in in about 2005.

-Matt

Navigation

[0] Message Index

[*] Previous page