A small clash of vision

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Alex Abate Biral:
Sorry for the last paragraph. I was editing it and clicked post by mistake. It should read:

I think that this problem stems from thinking that people shouldn't talk about the game directly, at least on simulationist games. I really think that simply discussing this openly would help. If you were not willing to use the player input, or were only willing to use it within certain constraints, maybe openly telling your players about it would help (like Frank suggested) would have avoided all this? I really think that the big problem here is that, in this kind of game, direct input on the game is seem as "taboo", as if people thought that the only valid way to say something about or in the game was through the actor stance. What do you think? Would a more direct approach have helped? Or does it really goes against some important part of simulationism?

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