[DitV AP] White Stag

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Falc:
Vincent, I must say I find your reply a bit... odd, since it doesn't seem to address the point I was making.

Starting everyone off in the same arena could mean that players end up rolling dice for 'talking' even though they'll never Raise or See with 'talking'. While I don't see it as a huge problem, the little test balloon I wrote seemed to be a simple and useful solution. So, basically, I would really like to have a bit more details about why you feel the proposal I made is wrong?

Noclue:
Falc, it really doesn't matter much. First, be sure everyone is actually in the same conflict, meaning there's just one thing at stake. If not, you have more than one conflict in the group. Once stakes are agreed upon, they will likely guide you to what arena you're in (like "Does my bullet kill Borther Enis" will suggest you're in a gunfight, even if not everyone is shooting). Next, I would suggest that anyone who is just talkin' roll acuity and heart, anyone who is shooting roll Acuity plus will. But anytime someone who's shooting decides to talk, just roll your hear dice in, etc.

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