Trait questions
Valamir:
Well, here are 3 ideas, depending on which works better for your group.
1) Just do it. In play just create Tenets like that (which are absolutely exactly the kind of thing Tenets are for). If nobody challenges you, you don't have to explain yourself and eventually they'll either get it, or not, but either way you'll have your tenets.
2) during the tenet phase you can have a discussion about the genre and what you think are important aspects of it and how those tenets fit those aspects. You'd probably get smiles from a system monkey like me, but possibly yawns from others who don't care so much.
3) you could do the explaining by email before the game and already have the discussion and buy-in so you don't have to do it at the table.
David Artman:
Quote from: Valamir on May 26, 2009, 06:19:51 PM
If the world was to be personified like "Gaia" who awakens to begin smiting the dirty humans who are poisoning her. That would be a straight up Component that just happened to be the size of a planet.
OK, I can totally see that.
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In a time travel game where I might create each time period as a Master Component representing "the world" of that time and include Traits appropriate to that world (in this case "the world" would probably be a specific time and culture...like San Francisco 1910.
Getting a LEETLE lost on this one, but it makes sense to me as follows:
* "Time Travel Game" is a Tenet, so we can't establish much in the way of setting info as Tenets (except maybe "on Earth").
* Therefore, each new time period would be a Component (and likely a Master Component--"From 1920s" would provide a list of Facts about a Component that's from the 1920s).
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...things that are just true of world in general...like...maybe...There is Power in History...that someone could claim after doing a Tolkiensian segue into 3 pages of Elven Lore...or something like that.
OK, I suppose I got this one, too. I'd be challenging on anything that would rightly be ascribed to an entity IN the world, though, especially during Tenets phase. That could be a prejudice on my part, though: thinking of Tenets as "meta game level" or "outside of the fiction--the picture frame that contains the painting we're about to make" rather than "build the world--make the grossest level of the fiction."
Furthermore, it bugs me that SOME Tenets could be called for dice ("History has power") but others can't ("No cell phone use at the table"). Makes the Coin economy... um, a bit broken? I dunno--I'm not sure I can articulate what I'm driving at....
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