[3:16] Screw-Ups and Monstrous Troopers

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Callan S.:
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it was odd, "I don't really care" detachment that allowed utterly monstrous action without any sense of consequence.
Well, I think that's what I was talking about before - they are testing that no conscience is exerted, except whatever conscience their PC has upon contact with situation, if any. It's essentially bravado to cover up what is a meek probing to see if they can author. Loud people are often covering for their own sense of vulnerability. They are probably suppressing any sort of character responce right now because "Nobody would care anyway, or the GM would shoot it down for some reason" or whatever excuse to keep craming character responce back down inside themselves and not let it out.

But the thing is, you have your own handling time to and creative effort spent while waiting for them to cease testing the waters and address the damn issue. And hell, if I'm way off and they are just oafish, again it's a question of handling time and creative effort for no return, rather than it being a return after X amount of waiting. It'll either be an investment for some return, but an unknown amount, or perhaps (though I don't think so) no return. Also on top of that, you may be showing body languge that tries to signal 'No, stop doing that and roleplay, dammit!', thus extending the wait period - perhaps indefinately.

If we were talking stocks and how to invest, I'd say this is a tricky area :) But I think there's hope for a long term return, so good luck with it!

Jasper Flick:
For you to get what you want, the players need to care about something. Your group's history might be working against that. If there's anything that might grab them, it's probably "hatred for home". That might not be what you want. Perhaps 3:16 isn't the best game to learn about caring for your group, because the carnage filter is completely blocking it out.

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