[DitV] "Unopposed" Conflicts
Michael Pfaff:
Quote from: Filip Luszczyk on May 31, 2009, 07:37:19 AM
The rule for conflicts with no clear oppposition is on page 76 (the section on Demonic Influence in conflicts), and Life or Death conflicts are explained on pages 89-90.
However, I advise to avoid those general opposition "unopposed" conflicts when possible. Most of the time in such situations it's possible to identify some indirect opposition. Say, who wants that wounded child to die? The local Sorcerer? So, in fact the Dogs are in conflict with the Sorcerer. It doesn't matter he's not around, you just need to account for his absence in your Raises and Sees. The same goes for breaking horses, shooting bottles and crap. Who in the town, present or not, doesn't want the horse to be broken or the bottle to be shot? If there is such a person, that's who the Dogs are in conflict with. If there isn't, why does it matter whether the Dogs succeed or not all? Most likely, it doesn't matter, and consequently it isn't worth rolling the dice, so you simply say yes.
That's some seriously good advice and puts the game and conflict resolution into a whole new light. Thanks so much for this insight.
Noclue:
Quote from: Filip Luszczyk on May 31, 2009, 07:37:19 AM
If there is such a person, that's who the Dogs are in conflict with. If there isn't, why does it matter whether the Dogs succeed or not all? Most likely, it doesn't matter, and consequently it isn't worth rolling the dice, so you simply say yes.
QFT
Navigation
[0] Message Index
[*] Previous page