[Dirty Secrets] A few days ago in Chicago ...
Ron Edwards:
Hello,
I'd given the book a good read yet again, this time with an eye toward what I wanted to tell people just prior to play. What I decided to make absolutely clear was the difference between an Investigation scene and a Revelation scene. The former (i) includes the possibility of conflict which itself includes the possibility of violent harm to anyone involved; (ii) cannot actually reveal anything, only what people say and they may well be lying or mistaken; (iii) ends the current chapter, and (iv) adds suspects to the mechanics of how the culprit is identified later. The latter (i) does not include conflict; (ii) establishes rock-solid information; (iii) can lead into any other kind of scene to continue the current chapter.
In other words, I wanted everyone to know that "investigating" does not uncover the truth, but rather stirs things up. It does bring the story further to a close, but if you were to investigate all the time, the crime would be "solved" not by you figuring it out via fact-by-fact accumulation, but simply by causing so much trouble, and so much intentional or inadvertent harm, that the whole thing blows up. You can do that, sure, but I think a number of people I've seen playing the game go into it thinking "investigating" is like an Investigate skill roll in Call of Cthulhu. The key lesson is that if you want your investigator actually to figure anything out for sure in-story (i.e. be 'smart'), then do Revelation scenes too.
So it was me, Tim K, and Chris, and our game was set in Chicago last week, or rather two weeks ago at the time of this writing. Chris played the Investigator. In the interests of time, we did a short story, and part of our beginning dialogue concerned how short stories rely less on developing nuances and more on one-two punches in terms of plot and theme. Our starting lineup (heh) looked like this:
Investigator: Isabel, a middle-class latina woman in her late 30s, a federal agent (Homeland Security)
The victim: Maya, a middle-class Native American woman in her early 40s, a police officer; Isabel's connection to her is that they are closeted lovers
The crime: Theft, specifically some sensitive security documentation
A suspect: Amir, a young, poor, middle-eastern guy
Plus the other crime, which turned out to be Murder (and nothing else; this one hasn't happened yet), and two more blank character cards
The ins and outs of a Dirty Secrets story are hard to report in written form, even for a short story. Basically, it turned out that Maya had stolen the secrets herself and tried to frame Amir, then killed him and tried to kill Isabel when she got too close, and prompted another corrupt cop to try to sell those secrets himself. Here are some of the separate threads, but you should understand that what happened in one typically greatly affected what happened in another.
1. The relationship between Isabel and Maya started out badly, or rather, where we began in the story, it was already pretty dysfunctional. Tim and Chris played the women's first dialogue so shrill and angry that I wondered why they didn't just break up.* As the story went on, Maya didn't show up much for a while, I mean except for trying to kill Isabel with a car bomb, and most of the attention was on Isabel's reflection on what this relationship really meant to her.** Maya skipped town in the middle of the story. Ultimately, it ended with a profound confirmation that "love stinks," and that people love one another primarily as a means of being lonely together.*** We never really found out why Maya was so emotionally broken, but the portrait was intensely clear. A certain number of stereotypes regarding Native Americans were raised involving drinking and gambling, and as I saw it, the story did not confirm those stereotypes but showed how Maya had internalized them to the extent that they destroyed her. (Chris had filled out the story grid with nearly all Maya toward the end.)
2. The middle eastern component was followed through by having Amir involved with some kind of fencing operation at a butcher shop.**** This also led to a confrontation with Murphy (see below), and implicated a rich guy named Al-Sharifi who was definitely on the Homeland Security watchlist.***** Al-Sharifi turned out not to be guilty of either the theft or murder, and I rather liked the way I played him, interpretable either as terrifying domestic terrorist kingpin or basically a rich guy who disagreed profoundly with U.S. policy and took steps to keep himself informed on Homeland Security's actions out of self-protection (Chris added him to the crime grid only once). Poor Amir was blown up by a car bomb (or his body was; he was already dead) which Isabel narrowly escaped. He didn't get added to the story grid at all.
3. The cops did not come out well in this story. Not only was Maya totally into gambling, but we also met the contemptible Murphy, who worked sometimes for Al-Sharifi until he got greedy. Chris put him onto the story grid at least once, as I remember. He was jailed about two-thirds of the way through the story, and since he turned out not to be guilty of those particular crimes, he retroactively became a supporting character who pretty much went to rot in prison for all the other shitty stuff he did in the story. The Homeland Security guys were equally nasty. When Isabel was outed at work, a couple of them came after her to "teach her a lesson," and were only interrupted by the arrival of a Gay Patriots parade.****** Despite the mild humor of the outcome, the scene was actually very unpleasant. There were no good white guys in our story.
So, Maya became, or was revealed to be, the perpetrator for both crimes: she had stolen the documents to try to fence to Al-Sharifi, had tried to blame it on Amir and then covered up by killing Amir and trying to kill Isabel, inadvertently prompted Murphy to go rogue, and inadvertently outed Isabel. Al-Sharifi was not guilty of any of it (although the story grid held it open as a possibility until the last minute). Murphy was jailed.
Thematically, we skated close to stereotyping about neurotic murderous lesbians. I think we did a nice job of turning the story into an indictment of homophobia, partly by displaying how at least one person internalized it, and partly how pain experienced by one minority can get displaced onto another.
We enjoyed the rules immensely and I think all the various chapter definitions were chosen fairly (and up-ended by the Authority fairly when that happened). The single Reflection scene was great, one of those moments when all three people at the table were emotionally tightly in the same space. As a minor rules comment, I liked the way you can choose to have it go either way: solve the crimes in the order they were committed, or bracket the second with the first. I think Chris chose to go the second way, so that it wasn't like the theft blew up into the murder, it was more like the murder was a subroutine of the theft (which makes Maya rather more horrifying than less, actually).
I wouldn't mind some reminders about the final scene in the run-down bar in Gary. The cops were eventually involved. I remember the conflict definitely involved the verbal "blow to the heart" between the women. Tim, do you remember how it played out?
Now for questions about the rules.
1. Here's our biggest rules issue: Violence, whether embedded in Conflict scene or in outright Violence scenes. We couldn't hurt anyone to save our lives. Isabel was scratched once or twice, and that's all. This just doesn't jibe with what I've seen in Dirty Secrets play at (for instance) nearby tables at cons, or read about on-line. Seth, can you explain how this is done?
2. Another thing confused me during play, but we were unfamiliar enough with the system to keep me from spotting it as a possible mis-play until I thought about it later. I was the Authority, and Chris and I were running a conflict within an Investigation scene. It was my first one, actually. I rolled five 4's. Chris called it at exactly that value. But we played it as if he'd won, i.e., "guess right." Now that I think about it, I'd actually won, hadn't I? Because if he calls, it's because he says I'm lying, not that I'm telling the truth? (There's even a near-identical example in the book.)
This is potentially very important because if I'd won, it would have stripped Chris of dice and his general dominance over conflicts would not have prevailed throughout the game as it did.
3. Somewhat frustrated by the lack of bloodshed, even given the car bomb, I decided to bring in the second Crime which was already designated a Murder. So if I understand correctly, we could take an "unlawful act" and assign this Crime to it. The question is whether I was correct to take the unlawful act (the car bomb) and turn it into a formal Murder even though it hadn't killed anyone by the rules. Basically I assassinated poor Amir by calling the car bomb a crime, and narrationally, it was revealed later that his body had been in the trunk. Did I illegitimately escalate the unlawful act into more than it was allowed to be? Or should I have had to wait until someone was killed via Violence to make it the second Crime?
I been looking forward to playing this game, but I was always not surprised that the first time was a bit excessive. I'm looking forward to doing it again with a little more totally down-to-the-ground content.
Best, Ron
* This occurred at a B&B in Chicago; there are lots of these, where people take "staycations." Isabel lived on Rockwell just west of Andersonville; I think we also established where Maya lived but I don't remember.
** At a famous lesbian bar downtown; I don't recall the name.
*** At a grim gambling joint approximately in Gary or the sprawl of no-name towns around Lake Michigan's southern shore.
**** On Devon Street, of course.
***** Al-Sharifi lived the same block Rod Blagojevich lives on, W Sunnyside between Montrose and Wilson.
****** This occurred near the Homeland Security office in downtown Chicago, on a main street often used for parades
Chris W:
Small point of clarification here, Ron, but the weird moment with calling the dice came down to a violence roll, which - as there was no dice loss involved - seemed to my advantage to call you as lying when I thought you were spot on because, as we understood it, it's the variance between actual dice and the lie that determines how much violence takes place.
Sop, I think the real question is... is there a caveat for the spot-on call we didn't know about that makes it a disadvantage to be "wrong" about calling a lie?
Ron Edwards:
Oh, I see, or think I do - in a Violence scene, there's no real "who wins" involved. And yes! I checked the rules and in Violence scenes, neither player loses dice. I remember finding that out during play, now.
Best, Ron
jburneko:
Hey Ron.
Yeah the Violence thing seems a little weak until you figure out the trick. It took me a few plays to notice this. Seth should probably spell this tactic out in the text if he ever does a revision. The technique is different depending on which whether you're doing an Investigation scene or a Violence scene.
To Increase Violence in an Investigation scene.
Use the Re-Roll rules. Look at the public Violence die. Pull out any dice you've rolled that match it and pull out your own Violence die which by the rules you have to change to match the public Violence die. Bam, two points of violence are now in play. Now to make it happen you just keep bidding that number, pulling out dice that come up that number and re-rolling the rest. This tactic generally makes the Investigator's life a living hell.
To Increase Violence in a Violence scene.
You can try doing the same thing as above and as the Authority you have an advantage because you set the die and it can't change in a Violence scene. Or you can play to lose really big. Yeah, it gives the assignment of Violence to the investigator but it all has to go somewhere!
Jesse
Ron Edwards:
I found the Story Grid we were using, and it turns out my memory was a bit off. Murphy never made it onto the sheet, so he was a bit player through and through. Amir did get written on one square, and as I said before, Al-Sharifi had one square too. The rest, aside from a couple of blanks left, was all Maya.
Best, Ron
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