Designing a PDF

<< < (2/2)

btrc:
When I do a pdf, I pretty much go all-out. Even though everything I do is designed to be printed, every role-playing pdf I produce will have the table of contents, index and every internal page reference hyperlinked. Plus, all major headings and subheadings are bookmarked and I go out of my way to avoid heavy ink coverage on pages. When someone decides to print your 200 page pdf, you want them to not cry too much over the toner/ink expense.

In addition, I'll have a color version pdf and a version with all the colors turned into decently contrasted grayscales. A lot of folks do not take this into account, and do not realize that certain color combinations turn into the same gray level (like when you print a color page on a mono laser printer). For instance, an RGB of 252-124-0 and 197-157-40 are quite different colors (ugly ones, btw), but are virtually identical if you turn RGB into grayscale (try it in Photoshop). Not everyone has a color printer...

Like I said, I design things to be printed, but I also figure many people now (and especially in the future) may want to just view the game on screen. Related to this, I'm sort of disappointed in the Kindle DX. It does not support zooming on pdfs, and the screen is just this much too small to properly show an 8.5 x 11 page, even if the Kindle DX does trim the outer margins correctly. A portrait screen of 13" diagonal is I think what we need to make the portable game library optimal...

Greg
BTRC

Navigation

[0] Message Index

[*] Previous page