[DitV] Multiple opponents and high stakes
Falc:
Dr_Pete,
I think you sort of indicated the underlying problem in your original post.
Quote
Once it gets this vicious, the one who had dropped out earlier, seeing the implicit stakes in this new level of conflict wants back in
I've noticed it myself a few times, how stakes seem to take on a life of their own and change during a conflict. By the letter of the book, I believe that the original conflict should just be ended somehow and a new (follow-up or not) conflict should be started with the new stakes. In practice, of course, I find it very unlikely that it'd play out like that.
But it would, I think, have been a good solution. The lone dog could have given on a See, declaring he gets shot and momentarily passes out from shock. The other two walk away to kill the NPC, the 4th Dog comes to the fallen one and helps him back up. They then proceed to chase after the others to try and stop them once again (though I believe they'd need to get some more backup to fulfill all the rules for redoing a conflict). Cinematically speaking, I'd say it's a valid way to go.
Of course, all of this hinges on one important question which you didn't quite answer: what did the 4th Dog want as stakes? Was he by now really concerned for the life of the NPC, or was he trying to prevent his fellow dog from getting killed? In the latter case, I do believe that using him as an improvised thing fits better, even though a determined Dog should perhaps be worth more than just 2d8...
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