Warhammer; Chaos! Order! Molasses!

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Callan S.:
Eh, maybe I can get away with saying "Same thing but faster" and it'll have an effect rather than raising eyebrows and having no chance of any change. Maybe some here wouldn't like it, but I like the session - if it was more condensed. I said basically the same thing about the David Lynch movie, "The lost highway" :)

Jasper Flick:
It seems you're stepping away from your own AP an into murky play (and murky design) in general. Just pointing that out, it's ok if that's the direction you want.

Right now I'm still focusing on your case specifically though. Looking at Ron's links, it appears the brothers vs you stuff has been going on for years, without ever being resolved. You didn't respond to my poking, so I either completely missed or you're dodging. I can't tell. Is this setup your main source for roleplaying? If so I'm starting to understand where your general "this cannot ever work" disposition is coming from. I might be totally wrong about that, but it's what I read between the lines of lots of your posts.

Frank Tarcikowski:
Hi Callan,

Quote

If I were to just write a hundred rules, with no intent on my behalf for them fitting together in any way at all, I'm sure on exposure to them (perhaps with some nifty fluff text and art) some group somewhere out there would "Know how to do it" with my hundred rules. When there is no fucking way to do it - I specifically just randomly threw rules together! I'm pretty damn sure that would happen - people would see a 'procedure' and 'the right way to do it' when there was none at all.

I agree, though a more purposefully designed set of rules would certainly give that group an easier time. I believe that coherent play is something that only the group itself can achieve or arrive at. We can give them rules that make sense, and cleverly written instructions, but they’ve got to get there themselves. Some groups do this effortlessly, those would be having fun with your 100 random rules in an instant. Other groups… don’t. So when you say:

Quote

The bad bit is the absence of recognition that it's a halucination - there's instead this certainty that "That's how it's done!", when it isn't how it's done, it's something they've invented

The thing that bothers me is the „how it’s done“. What is „it“? The way it should be done? According to whom? Every group must find, invent so to say, their own way. You are certainly right that there are many groups that haven’t, but think/claim they had.

But what kind of „design“ are you imagining that would „contain and constrain“ the hallucination? I would rather tend to think that no design, but the group's capacities of human awareness and communication would be the remedy.

-   Frank

Frank Tarcikowski:
P.S.:

Quote from: Frank Tarcikowski on July 14, 2009, 10:14:18 AM

Some groups do this effortlessly, those would be having fun with your 100 random rules in an instant.


Maybe I should rather say, they would be having fun despite your 100 random rules.

Callan S.:
Quote from: Jasper Flick on July 14, 2009, 01:51:17 AM

It seems you're stepping away from your own AP an into murky play (and murky design) in general. Just pointing that out, it's ok if that's the direction you want.

Right now I'm still focusing on your case specifically though. Looking at Ron's links, it appears the brothers vs you stuff has been going on for years, without ever being resolved. You didn't respond to my poking, so I either completely missed or you're dodging. I can't tell. Is this setup your main source for roleplaying? If so I'm starting to understand where your general "this cannot ever work" disposition is coming from. I might be totally wrong about that, but it's what I read between the lines of lots of your posts.

Oops! I didn't read your post properly (I think I was reading just before I had to go out and didn't reread). Sorry!
Quote

The main vibe seems to be that your contribution doesn't matter, that it's all between Matt and Daniel. And they just happen to be brothers. They're attuned to each other, while you're the misfit left in the water outside the boat.
I don't think 'attuned' is right. It's more like, perhaps, a (cold) war of brotherly henpecking and that distracts them from third parties, for the most part. I'm not sure Matts contributions matter all that much either - he contributed alot of plans, and none of them were needed - he just snuck in, in the end.

I have to say, I played monopoly with my partner and son a few times recently - it's basically a big game of snakes and ladders. I'm not against just playing what is a big game of snakes and ladders with Dan and Matt (just faster!) - if I want to do anything deeper, I'll ask them or find others who might want to try if they decline. Sometimes I think the need to keep focusing on the fiction is to avoid the idea it always turns out to be a big game of snakes and ladders. Though to be honest, I'd like it if monopoly had say an hour or two shaved off of it (I think our games went for about five hours! We played on the floor and everyones knees hurt!).

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