Gamism and Narrativism: Mutually Exclusive

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Jasper Flick:
chance.thirteen, having enjoyable fiddly bits and rules that are fun to use doesn't really mean anything for CA, unless they are the whole point of play. If those things are why you play, if that's where you get your reward from, then I think you're gunning for exploration of system. It's Simulationism primarily focused at exploring the rules of the game and how the group applies them. The right to dream the meta-game, if you will.

Notice that I said exploring the rules of the game and how the group applies them. Just reading the book isn't enough, it needs to be used in play. Anathema to this kind of play would be ignoring the rules, regardless whether that's done to facilitate Step on Up, for Story Now, or for the Right to Dream focused on another aspect than System.

chance.thirteen:
Yes, I wish to ignore CA. It has done nothing for me save make me spend a great deal of time arguing that something isn't a valid part of a CA. So what? I have no use for the purity achievement that a CA requires. My players will never come to an agreement on such a thing, their interests, and what they enjoy are always a mixed bag by person, by game, by group, by session. So whatever it is that a CA achieves, I'm not going to get there, so I discard it as a topic.

So I want terms that are below the CA category in organizational terms. Words that will let me discuss the techniques, the goals, and the possible mixing of design aims without being pointed at the absolute of a CA and how it cannot be achieved by said pursuits.

If I ask "How many elements associated with the exploratory or mechanical elements of a system can be present before it really stops the narrativist style of play?", the answer should not come back to Creative Agenda. If using those terms confuses the discussion, then I need new ones.

Jasper Flick:
I'm not sure you got my message. I proposed a CA that might fit what you called "mechanicist". You respond by saying you want to renounce the whole idea of CA, because you're convinced you'll never achieve any. I don't get it, and neither do I get your hypothetical question at the end. Your issue is probably an interesting and useful topic, which deserves its own thread and AP report.

Ron Edwards:
Hey everyone.

I haven't been able to address Norm's latest post due to GenCon prep. That's no big deal; pacing of discussions here is better slow anyway.

Norm, there is one thing I do want to clarify. There is a crucial distinction to be drawn between single Techniques vs. combinations of Techniques. The former are not associated with specific Creative Agendas. The latter are definitely and profoundly associated either with Creative Agendas or with distinctive forms of Incoherence. Your post seems to me to confound these distinctions, and to ascribe to me that "Techniques aren't Agenda." As I've built my entire body of writings on the idea that Techniques are relevant to Agenda, this makes it difficult to reply. With my distinction in mind - that I'm talking about combinations of Techniques, not single ones - perhaps what I'm saying can make more sense.

My discussion of your combat scenes and the issues of one Agenda for fights (or whatever, smaller) inside a larger one for the story (or whatever, bigger) will have to wait until after GenCon.

Jasper, Marek (chance.thirteen) - it's time to let your assertions and counter-points stand as they are, to be assessed by readers. You cannot be debaters and judges at the same time. You've made your points here. Let them stand.

I do suggest starting daughter threads to raise issues of the mechanicist notion. I am, after all, the author of an essay called System Does Matter, and frankly I'm starved for discussion of rules-combinations and how they do or don't yield fun play. But it's time to get that topic away from this thread.

Best, Ron

chance.thirteen:
People should address Jaspers ideas, I was just making a comment then answering a direct question. So no need to broaden or derail the thread on my account.

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