Started by Ayyavazi, July 01, 2009, 03:35:50 PM
Quote from: Ayyavazi on July 01, 2009, 03:35:50 PMD&D 4e has an obviously strong gamist element, and we all enjoyed that part of it, no matter how many social issues amongst ourselves there were.
Quote from: Callan S. on July 01, 2009, 07:27:59 PMI'm thinking 4E has the traditional bit of crappy text that says the GM can do anything. If you've agreed he has, then your handing him authority over the story (and 'anything' else) - you've made it 'his' story - then you resent him treating it as if it's his?
Quote from: Ayyavazi on July 01, 2009, 03:35:50 PMis gamism mutually exclusive to narrativism?
QuoteIt seems to me that in a game such as D&D, (or many other systems and games for that matter) there could be gamist elements that keep the players interested on one level, while allowing them to work together to craft interesting stories. This way the challenge is there within the game world, and the story is shaped outside of it. Or is such a system one bitter gamer's pipe dream?
Quote from: Ayyavazi on July 01, 2009, 03:35:50 PMThe DM remained firmly rooted to "his" story (even though the whole game was designed specifically by him for me [without my input] as a gesture to heal a group fission we had suffered months earlier),