Multiple Games down the Rabbit Hole
Seth M. Drebitko:
In my opinion this is totally up to how your game plays. For example BESM is suited for a one book deal it is all about being a toolkit game. Now take Alternity or example they used two books as their game was better suited to this is how you play the game this is how you run the game style set up. D&D is all about kicking doors down and crushing beasts so knowing how to play (PHB) is key, as is knowing how to run (DMG), and you can’t forget you need piles of things homes to break into (MM).
When making your core books what you need to do is think to yourself if I take each key aspect of play (which in D&D beating monsters up is) and make a single book out of it will it be greater than 300 pages? If it will be probably a good idea to slice that pie up. Don’t split your books up just for the cash either buyers will see the ploy and be less likely to explore your title.
RabbitHoleGames:
I do indeed want to keep it from being a 600-1000 page single volume. Hero System had that and it was hard to sift through it all.
BESM and SAS and by extention the core system of Tri-statDX is one of my influences.
Seth M. Drebitko:
If your working on a toolbox game I would say you are probably good just selling one book. Maybe at most you might create a small little book that details custom creation of "powers" or what not, and some extra advice for gm's.
RabbitHoleGames:
I am not so much making a toolbox game as it sounds. While all the settings can work together, they don't always fit. Each world/setting will have several major NPCs and whatnot. I thought after a few of the settings came out that I would write a Blender book for merging them together. Like setting A is part of setting B but it is so far away that they have not met each other yet.
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