Addition to GNS Model
JMendes:
Ahey, :)
I keep waiting to see Ron jump in with more insightful questions and all... :)
Anyway, to get back to your example of play, I fail to see how this whole thing isn't simply squarely inside the Simulationist agenda.
The whole "I wonder what'll happen if I do this", "wow, really? The centaur makes friends with us? Cool.", "Hey, I wonder how the world will work when I poke it like this... How bout this... and this..." All of that is right at the ehart of Right To Dream.
Cheers,
J.
Ron Edwards:
You guys are all doing fine without me. It's been a very good thread. Everyone, please remember that threads here cannot be aimed at making someone else agree or concede or in fact to react in any specified way, but rather, and only, about whether you think you've made your case and/or critiqued someone else's as well as you can.
Morgan, if you want to do a whole Ron-Big-Model interaction about how you played, let me know, but as far as I could tell, that wasn't the goal of the thread, and in any event, it'd have to wait a bit. I'm in the middle of at least one other such thread right now.
Best, Ron
greyorm:
Quote from: Nexus6 on July 08, 2009, 10:04:28 AM
But why can't the idea of events forming themselves inform the entire campaign?
If you consider "events not forming themselves" does not define any of the CA's -- though it does define a technique (Illusionism) -- "events forming themselves" would similarly appear to be technique rather than CA. Events that form themselves are events that can and do occur in any of the three agendas as part of the expression of a given CA (unlike a CA, which can not occur simultaneously with another CA), so it simply can not be an agenda by itself.
Daniel B:
Quite frankly, I can't imagine an alternative to the situation the OP posed, without straining credulity. "The centaur suddenly whips out a magic wand and teleports himself out of the PCs grasp, reappearing five feet away to shut the portal!" I think must simply be a prerequisite to good gaming, of any CA.
Daniel
Jasper Flick:
Daniel, I think that's a highly subjective boundary, depending on a lot of factors. In some games I would balk at it, in others I would expect it.
But the heart of the matter is that people playing a game should be on the same page about that boundary, lest it brakes down. As such, in general I totally agree with you.
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