Started by jburneko, July 06, 2009, 05:24:50 PM
Quote from: Christopher Kubasik on July 14, 2009, 05:04:33 PMLet's examine: The protagonists have no backstory, no context, no relationships already baked in. ALL of that will be added through the creation of the story. It's not like many stories with these stuff is added through the TELLING of story -- "Oh, he has a girlfriend," we find out three minutes after the movie started. No. In this game this character has NO CONTEXT at all until it is added. The protagonist has no agenda. I mean, nothing. Even in a movie where the problems don't become clear till later there is something going on. I usually use the movie ALIEN to illustrate this. Everyone says, "Nothing happens till the middle." But this is not true. The crew of the ship is on their way home -- and want to get home -- and this is true even before the credits have and made clear to the audience in the first seconds of the movie. But in PENNY there is not context at all. So the there is nothing to push against or toward as a pseudo-GM or pseudo-player of the PC. (Or however we want to phrase this.) I was somewhat at sea about what the heck to focus on.
Quote from: jburneko on July 14, 2009, 05:59:44 PMSome of the text suggests even special seating arrangements and lighting leading to a feeling of "trance narrative." By "trance narrative" I mean there is intense focus on the current Traveler who sort of loses himself as much as possible in his story until the critical moment when he asks for guidance.
Quote from: Christopher Kubasik on July 14, 2009, 06:09:23 PMBut I'm wondering what the effect on the session would have been if we'd treated it more like a session. If we'd gone over the living room area, sat in the comfier chairs, spoke only "in character."