[Capes] Gamism and Narrativism
Callan S.:
Quote from: Melinglor on July 14, 2009, 04:19:10 PM
I'm just saying that when one wishes to disrupt, it's always possible to invoke the activity's procedures as a cover
Equally it's also possible to imply someone has the intent to disrupt when they merely wanted to play the game/follow the procedure. Such implications can be a form of (more sublime) bullying by the person implying bullying. It's worth remembering before rushing to say someone was a jerk for using X rule.
Joel P. Shempert:
Well, for that we'd have to examine the instances of supposed bullying. I'll leave that to those who have reported it.
Eero Tuovinen:
Agreed with Joel - I believe that functional gamism in Capes is possible, I just haven't encountered it myself. I imagine that it would be quite crucial, as he says, that the group would appreciate the in-fiction gains and defeats of the characters, with some character ownership on a per-scene basis at least.
As for bullying, I don't particularly mean to accuse anybody of anything, I'm just trying to describe something I imagine I'm seeing in certain games that provide players with narrative power. It's a sort of reward mechanism where the player feels like he's achieving something in direct relation to how much he's pissing in the other guy's oats; Capes especially actually explicitly does reward this, but it can work in other games as well if the player comes to see this behavior as his only way of participating meaningfully in the game. I only get this in games like Capes that explicitly encourage player autonomy in the choices they make; it disappears if you have a GM or group authority directly and immediately judging and vetoing behavior they don't understand or appreciate. It's sort of like putting a Gamism-focused player on the wheel of Narrativistic adversity tasks, and ending up with something that certainly is adversity, but not to the characters, but for the players who are trying very hard to appreciate and take into consideration the disruptive content the other player is offering.
Bret Gillan:
May I nudge this thread into the realm of more actual play? Maybe specific examples from Eero since his original posts are providing the meat of the discussion? Eero, you're talking about a lot of the things you've seen at the table in vagueries but I'd really appreciate some specifics about the bullying and how the game was rewarding it at the table.
Joel P. Shempert:
Seconded. Though Alan's also asked for some time to collect his thoughts and post about his experiences.
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