[D&D 4e] Using D&D for Introduction to Roleplaying?
Callan S.:
Hey again, Aumpa,
What's the fun thing about doing those steps? I'm not saying there isn't fun, I'm asking if we can hear what you would describe as the fun, in your own words? And also that fun doesn't have to match my sense of fun or anyone elses to be valid or anything like that. Is that enough disclaimers? :)
Or, and this is a hard question, is it building up to fun latter on, in some latter session? There is no fun in a session where you follow these steps? It's all build up to fun latter on?
Patrice:
The creation/introduction/character generation steps you describe are more or less exactly those you find in Storming the Wizard's Tower. I just wanted to mention it.
Aumpa:
Quote from: Callan S. on August 02, 2009, 03:14:03 PM
What's the fun thing about doing those steps? I'm not saying there isn't fun, I'm asking if we can hear what you would describe as the fun, in your own words? And also that fun doesn't have to match my sense of fun or anyone elses to be valid or anything like that. Is that enough disclaimers? :)
Or, and this is a hard question, is it building up to fun latter on, in some latter session? There is no fun in a session where you follow these steps? It's all build up to fun latter on?
I hope it will be a fun way of sneaking them in to what is probably the most complicated non-computer game they've ever played. First, it's "Oh, I'm pretending to be someone else, in a magical world." Then it's, "Oh, I've got these ability scores, and I can influence the world, too." Then it's "Oh, now we've all got to work together to win this fight." Then, "Oh, now we've got some new powers-- bring on the next challenge!" And then they're playing D&D.
I guess I'm afraid it'll be too overwhelming if I show them a blank character sheet and say, "Okay, first, you've got to fill this out."
A middle of the road path would be giving them pre-generated characters, but I thought that the steps above would give them a sense of character creation and ownership, and the numbers will be presented gradually.
Quote from: Patrice on August 02, 2009, 04:06:52 PM
The creation/introduction/character generation steps you describe are more or less exactly those you find in Storming the Wizard's Tower. I just wanted to mention it.
Oh! Well, I can't say I'm surprised that it's been done before. I'll definitely have to check that out.
Callan S.:
Quote from: Aumpa on August 02, 2009, 04:35:16 PM
I hope it will be a fun way of sneaking them in to what is probably the most complicated non-computer game they've ever played. First, it's "Oh, I'm pretending to be someone else, in a magical world." Then it's, "Oh, I've got these ability scores, and I can influence the world, too." Then it's "Oh, now we've all got to work together to win this fight." Then, "Oh, now we've got some new powers-- bring on the next challenge!" And then they're playing D&D.
What I'm asking is will you enjoy those things during play, or do you only enjoy that they will eventually lead to what you'd call playing D&D? Most people will probably be able to detect if you don't enjoy those first elements, and if you the host aren't enjoying something during the act of play, they wont get what they are supposed to try and enjoy.
If you do enjoy them, no worries, but I'd then recommend verbally saying what, at any particular moment, they are supposed to try and enjoy. It's okay to say to them that nows the time to enjoy being someone else in a magical world, rather than leaving it to non verbal, almost osmotic communication to try and get that across. Lead out loud.
Aumpa:
Quote from: Callan S. on August 02, 2009, 07:01:16 PM
What I'm asking is will you enjoy those things during play, or do you only enjoy that they will eventually lead to what you'd call playing D&D? Most people will probably be able to detect if you don't enjoy those first elements, and if you the host aren't enjoying something during the act of play, they wont get what they are supposed to try and enjoy.
If you do enjoy them, no worries, but I'd then recommend verbally saying what, at any particular moment, they are supposed to try and enjoy. It's okay to say to them that nows the time to enjoy being someone else in a magical world, rather than leaving it to non verbal, almost osmotic communication to try and get that across. Lead out loud.
Well, you've sort of got me second-guessing myself, but I think it will be a fun process for me.
I'm about halfway through the rules of Storming the Wizard's Tower, and I think it's uncanny how much of it is just what I was hoping for. I'll definitely incorporate bits of it... or I might just get all the d6 for it and use it entirely.
Thanks for the lead, Patrice!
Anybody else have comments on my above report of actual play?
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