Organizing Conflict
cra2:
Quote from: Moreno R. on August 03, 2009, 07:50:54 PM
Hi Cra2 (what's your name? I am used to normal names on the Forge, as for site policy, and I feel a little silly calling you "Cra2")
You can call me bob if it'll make you feel less silly. :)
Quote from: Moreno R. on August 03, 2009, 07:50:54 PM
At the beginning of the conflict, the players and the GM must decide (1) What's a stake (in this case, the life of the woman), and (2) the arena of the conflict for their character at the start (some character will start shooting, other doing other things, etc.: this modify the dice you roll at the beginning. (page 54)
Right.
And if I understand Vincent (above), because one of the people in the conflict has already escalated to gunplay, EVERYONE who buys into that conflict must roll gunplay.
Even if they're unarmed and not being aimed at, right?
So the only time you'd normally be able to call in OTHER dice for your other attributes would be if the conflict started lower and someone decided to escalate, right? (in this case, however, it's already at the highest level so noone can bring in other attributes like body, acuity, etc)
Quote from: Moreno R. on August 03, 2009, 07:50:54 PM
What does this mean? That (1) the woman and the shopkeeper share a single dice pool and the GM must decide each time who of them will act in his turn,
ahhh... good idea.
Quote from: Moreno R. on August 03, 2009, 07:50:54 PM
and (2) the characters are not tied in their raise to what the players declared at the beginning, but only to the arena.
by arena, you mean they're tied to gunplay in this case?
(even though most aren't using guns?)
Quote from: Moreno R. on August 03, 2009, 07:50:54 PM
In your example, Alpha Dog shoot the woman, and declare that only the woman has to see his raise. The rules (page 70) state that "everybody whose character is affected has to See. You decide who that is; make it clear in your description of your Raise", so if some other character already stated that he is in front of the woman, or is obviously affected, you HAVE to include them in the raise.
Ok, so here's a question.
Bravo Dog declared his INTENT to be in front of her.
But you're saying that unless his 2 highest dice allowed him to go first, then he couldn't say that he made it in front of her before the shot went off, correct? In which case, he wouldn't have to 'see' Alpha Dog's shot.
Quote from: Moreno R. on August 03, 2009, 07:50:54 PM
Let's say that this is not the case, and Alpha Dog can state that only the woman has to see. The GM, for her reasons, decide to let the woman get hit by the bullet (by taking the blow). Bravo Dog want to avoid this, but he can't block the shot for the woman. So he say that he help her by getting into the line of fire, and give to the GM a die big enough to force a reverse the blow
can Bravo do this AFTER the woman took fallout from the Woman?
Quote from: Moreno R. on August 03, 2009, 07:50:54 PM
You are not "blocking" a ball, or a bullet, you are blocking an ACTION. And, in the case of a "turning the blow", you are turning an action in something unfavorable to the one who did shoot. In the case of that example, having Alpha Dog hit Bravo Dog could ALREADY be seen as a turning the blow: Alpha Dog wanted to kill a sinner, and he did shot instead a fellow dog.
gotcha. makes sense.
Could say the cartridge misfires jamming the gun?
Quote from: Moreno R. on August 03, 2009, 07:50:54 PM
Alpha Dog is horrified from him having shoot Bravo Dog and Charlie Dog change his mind, and push the woman away from the room. It's not a real "change of intention", because the REAL raise from Charlie Dog was to be stated now, not before the conflict.
got it. that makes sense.
thanks, it's getting clearer and I'm getting more confident.
cra2:
Quote from: cra2 on August 03, 2009, 06:30:02 PM
Quote from: Moreno R. on August 03, 2009, 06:22:30 PM
I agree, that would be a parry. But if you help the woman putting yourself in the line of fire, and you helping die turn the see from a taking the blow to a parry, she could narrate you being hit by the bullet.
So if the Alpha Dog raises a shot at her and she sees with one die, the Alpha Dog shoots himself?
Moreno, ignore my question above. I just re-read the post and realized you were talking about the Bravo Dog putting himself in the line of fire, not the Alpha Dog shooting. sorry.
lumpley:
Jesse's a little bit wrong.
First thing to do, Bob, is commit to mind the initiative rules: descending high-pair order.
When player A raises and specifies that the GM has to see, everybody with a high pair better than the GM's has the opportunity to interrupt. Say that the player A has the best high pair and the GM the worst:
Player A: [raises] I shoot her!
Player B: [declines to see]
Player C: [blocks] I jump in the way!
GM: [doesn't have to see]
There are some nuances here, but let's skip them for now. Bob, we can come back to them sometime later if you want.
About the arena of conflict:
This conflict starts out with gunfighting, but it can escalate from gunfighting to talking, to physical-not-fighting, or to fighting, sure.
Player A: [raises] I shoot her!
Player B: [dodges] I drag her out of the way. [raises, escalates to talking] Brother, put up that gun or Dog or not I swear I'll kill you myself. [rolls heart]
Make sense? Escalation can go in any order, as long as you make sure that every raise is something your opponent can't ignore.
-Vincent
Web_Weaver:
We have had the "I jump in the way" thing many times and so far it has always worked best when the player lends dice rather than actually uses a see.
Just kind of mirrors the situation better for us.
Jamie
lumpley:
Ah, yes! That's also legal and you're right, it's probably the better way.
-Vincent
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