Started by AzaLiN, August 04, 2009, 05:25:07 AM
QuoteOf the examples you posted, the ones I find most appealing are the ones that reward exploration of the game-world through the characters. So, the pit trap and the navigation puzzle are more appealing to me. It seems like they're your preferred ones as well. Is that correct? I guess that's because these puzzles don't encourage as much disconnect between player and character, but that's a guess.
Quote from: Callan S. on August 05, 2009, 03:33:51 AMStrictly speaking, it's always guess what the GM is thinking - it can't slip back into it.