[Solar System] How does the Secret of Equipment work?
Klaus_Welten:
It seems I cannot edit my posts, so I double post. :-(
A couple of new doubts arose in my mind:
1) How do you determine the value of a piece of equipment bought with a Secret at character creation?
2) Can an item "act" on its own? For example, if I'm in a parallel action and there fore not defending against my opponent's stab, can my armor "parry" for me?
Thanks for your attention and answers.
Eero Tuovinen:
If your character makes a piece of equipment himself with a craft skill, or buys it from the open market with a suitable ability, then you just set the quality of the item to the Ability check. If the item does not originate from an Ability check, the Story Guide gets to set the quality to whatever value makes sense. Default is normal (2), or great (3) if the item is established as high in quality.
As for equipment acting on its own, the default assumption is that most of the time it does not, but if it does, you can use the normal rules for how Effects act in conflict - equipment is fundamentally just a permanent sort of Effect that has more detail to it than most things.
It is also easy to create a Secret that allows a piece of equipment to act on its own by using its equipment ratings, which are already a suitable matrix for Ability ratings. The new TSoY book has this, for example:
Crew Imbuement
The crew of the ship can make Ability checks independently to support the character or do things for him. Their Ability level is equal to an applicable equipment rating (which cannot be further modified for this purpose by other Secrets), and they use the character’s own Pools. Cost: 1 Ability-appropriate Pool per check.
(Imbuements are Secrets specifically embedded into equipment instead of learned by a character; the new book has somewhat improved rules on that sort of thing.)
Navigation
[0] Message Index
[*] Previous page