Playtesting forum and Actual Play forum
Catelf:
I have now read through the noted rules for the main forums, and i haven't found Anywhere a distinct "for those who are stuck in their designing of a Game, and needs ideas or other comments to continue"!
The note "Playtesting" truly refers to test a game in play.
The rules for the Forum lies heavy on describing situations that arose during such testing.
In this Topic, it is noted that the Playtesting Forum is for unfinished Games.
However, what i am looking for, (written above,) is nowhere to be seen!
I get the impression that this was the original problem noticed by Dave, but he obviously got the impression that Ron dismissed his points, got frustrated, resorted to...... less coherent writing and more open... dare i say verbal hostility? ... and thus causing Ron to Totally dismiss his points.
I du like a good argument, but not just for arument's sake: It should lead to someting as well, and this is clearly preferred to be a solving of the issue.
So, Mr Ron Edwards, there has been a few points risen in this Topic, even points you Do acknowledge.
These are important! Please do something to show that you have understood them!
Ok, i know, it will take time, and you might already be in the works of deciding how, and so on. That's ok.
I just felt that... this was neccesary. (Even Masters can make mistakes.)
Sincerely,
Catelf
Catelf:
Um, really sorry 'bout this, but this is an important note i found in a different Topic, it is a quote from Ron Edwards:
"Yes - even if the new thread does not actually describe a playtesting sesion. That doesn't matter. The new thread can be anything at all about your game in development. But it'll go in the Playtesting forum from that point on."
Obviously, i'll put my "Game-in-works" in Playtesting.
However, that sort of comment should really be noted in the desciptive specifics of the Playtesting Forum.
Or, even better, change its name to "Works in progress" or something such.
Slightly humbled,
Catelf.
DWeird:
My name is Daumantas.
I've been thinking about making a post about how I did (and am doing) playtesting for my very first game since I made a post in this thread. To get a little "this is how I do it and why" instead of "this is how I think everything should be done", as the forgian ethos directs. Been a little short on time lately, so I've since chosen to tackle a specific game issue instead of doing that, but definitelly expect me to make that post. Uh, eventually.
Ron: The thread you've linked to seems fairly useful, but it seems the discussion hasn't really gone as deep as it could/should have. Each of the five questions you posed in that thread deserves separate treatment and in-depth discussion, I think. I remember reading the thread at some point, when I was on my "read every damned post on the Forge to understand what this thing is about" binge, but it didn't really remember it before you re-posted the link, perhaps because the good points in it are mentioned in passing and not expanded upon by much. Also, maybe the thread's a bit misplaced? A thread about playtesting should probably be in playtesting, as "publishing" is something that most people look at only after they're well done with the playtesting process.
Ron Edwards:
Hello Daumantus,
That thread was begun long, long before the Playtesting forum appeared. The original forums at the Forge were Indie Design, Actual Play, GNS 101, and Publishing. When Clinton and I created Playtesting (and others), we did not shift older threads into them, but let them stay where they were initially begun with very few exceptions.
Regarding following up on my points, my answer to your post is "yes." The discussion I wanted to start at that time did not proceed because people did not participate or begin new threads which expanded upon those points. I provided the link to that thread specifically to say, here in this thread, that people who think playtesting is not fully or rigorously discussed here are, in my opinion, correct, and that they have every imaginable justification to contribute to the Forge in this way. I encourage you to be one of the first to do so.
What I'm not sympathetic to is whining about the issue while doing nothing. The Forge is here for people to put their best selves and best efforts into the tasks at hand.
Best, Ron
Catelf:
I know i have been whining, even though that remark maybe wasn't directed towards me(or was it?).
No matter, as far as i see it, i have at least helped out some, by some of my comments in this thread.
However, i really would like to cuntribute to clearifying the situation further...... if i only knew how:
I'm still a bit unfamiliar to the Forge's ... language and workings.
Should the clearyfication of the purpose of the Playtesting Forum maybe be moved to that Forum, since the name of that section obviously won't be changed, and thus continue to confuse newcomers?
If so, it is not for me to start it up, but once i notice it's started, i think only Death(or extreme sickness) would keep me from contributing to it.
If i can help out, by clearyfying things that needs this, i'll do so.
If you'd ask "why don't you do it already?", i have to answer "How to do it?". Once that question is answered, i'll do so, if i can.
Sorry, i'm certain i deriviated from the actual Topic there, but i am also certain this needet to be said, within the context of this Topic, for coherency.
(I Always do my best, but sometimes, my best is, or seems, not enough.)
.... But the questions from me still remain: How can I help clearifying the situation further? There IS a small Q&A describing The Playtesting Forum at the top of it, but it mentions nothing of that it is for "Work in progress"! And i'm quite certain that Topic is Locked, so that info cannot be added it.
So, a new Topic named "Further Clearifications of the Playtesting Forum", perhaps? (Below the old, locked, one.)
Catelf
Navigation
[0] Message Index
[#] Next page
[*] Previous page