Started by Ayyavazi, August 11, 2009, 10:16:06 AM
QuoteHere's an example. Within the fiction, say a character has a choice. Say that this choice has three possible outcomes. One outcome (A) results in doing what the character would do under these circumstances. Option B results in a risky fight with plenty of chances to Step On Up. Option C results in a dramatic addressing of Premise. Applying the filter in the order above, the character will act in a way that is not consistent with his own, but which increases the drama, which is what the group wants more than they want character accuracy."
Quote from: Ayyavazi on August 11, 2009, 02:18:52 PMDomesticating it is pretty common for our culture, so you have petting the pig and eating the pig, sometimes even loving the pig. Whats so unrealistic about it? It only becomes weird when all three aspects are set to 11 and attempted at the same time.
QuoteI think (key word) that Everyone enjoyed watching me grapple with personal loyalty and my loyalty to the state. The damage-dealing is fun I can have in any campaign. What made this one stick in my mind is that it was so customized to the characters that I actually felt like my decisions had more consequences than just success or failure. Killing something wasn't always a path to victory, and it always complicated things.
Quotebut makes them frustrated when their own desires conflict with the cemented hierarchy
Quote from: Ayyavazi on August 11, 2009, 11:15:26 AMAlso, I am wondering why I haven't seen your username as a common name in the other threads. Generally, people with a lot to say have said it before, and I would have noticed. I am only curious as to what about this post made you respond that my other posts did not. Its interesting to me.
QuoteWhen I have played D&D (3.5 and 4th) I have run into many situations where the character would likely do something that would be uninteresting, and so went against character to do the interesting thing. I was just reading about this example, so I'll adapt it. Assume a character is generally cowardly (ignore that playing such a character in anything but a drifted DnD game is pretty much a bad idea). This character should run away from a big scary monster. However, doing so removes the character from the encounter, and results in the player sitting there with his thumbs up his butt. Sure, he may be enjoying that he acted according to character, but will the enjoyment last for the hour or so it takes the party to deal with the threat and then go find his character. Hopefully, the answer is yes, but I have rarely seen that happen. So, in order to avoid boredom, have the character stay and fight. Sure, maybe you could justify it in some way so that you convince others (and yourself) that this is what the character would have done, but sometimes, I just feel like I betrayed the character in order to make sure I was still able to enjoy the situation at hand. Is this incoherence? Is it possible I was seeking one type of play, but playing in another?
QuoteAnd what do you mean when you say you cannot address premise in a single scene. If that is the case, I have a gross misunderstanding of what Premise is and how and when it gets addressed. Possibly this clears up all of the confusion in some of my other threads, and so it is probably worth exploring, along with the rest of the calls of, "GNS is not in the small stuff!" Its kind of like physics. The theories break down when you get to the really small stuff. Buit if that were the case, either the theory is incomplete or wrong. Either way, I'm interested in your response and the other things you have to say.